Tweak D2k debris

- Enabled shadow
- reduced maximum speed
- considerably increased 'launch angle'
- increased bounce count to 3 and toned down BounceRangeModifier
- reduced TrailInterval to 1 for Debris2
- removed explosion sounds to a) match original and b) make them less annoying
- fixed debris explosion animations to match original
- used different trail anim for Debris2 and Debris3
This commit is contained in:
reaperrr
2017-02-14 01:51:39 +01:00
parent de6d45f9e5
commit 6cd6cedd2c

View File

@@ -2,13 +2,14 @@ Debris:
ReloadDelay: 60 ReloadDelay: 60
Range: 2c768 Range: 2c768
Projectile: Bullet Projectile: Bullet
Speed: 32, 96 Speed: 32, 64
Blockable: false Blockable: false
LaunchAngle: 30, 90 LaunchAngle: 128, 192
Inaccuracy: 1c256 Inaccuracy: 1c256
Image: shrapnel Image: shrapnel
BounceCount: 2 Shadow: true
BounceRangeModifier: 10 BounceCount: 3
BounceRangeModifier: 20
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 60, 30, 15, 0 Falloff: 100, 60, 30, 15, 0
@@ -29,16 +30,15 @@ Debris:
SmudgeType: SandCrater SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_explosion Explosions: tiny_explosion
ImpactSounds: EXPLLG5.WAV
Debris2: Debris2:
Inherits: Debris Inherits: Debris
Projectile: Bullet Projectile: Bullet
Image: shrapnel2 Image: shrapnel2
TrailImage: bazooka_trail TrailImage: small_trail
TrailPalette: effect75alpha TrailPalette: effect75alpha
TrailInterval: 2 TrailInterval: 1
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 250 Damage: 250
Versus: Versus:
@@ -54,15 +54,13 @@ Debris2:
harvester: 25 harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion Explosions: small_napalm
ImpactSounds: EXPLLG5.WAV
Debris3: Debris3:
Inherits: Debris2 Inherits: Debris2
Projectile: Bullet Projectile: Bullet
Image: shrapnel3 Image: shrapnel3
TrailImage: large_trail TrailImage: small_trail2
TrailInterval: 1
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 150 Damage: 150
@@ -71,6 +69,3 @@ Debris4:
Projectile: Bullet Projectile: Bullet
Image: shrapnel4 Image: shrapnel4
TrailImage: large_trail TrailImage: large_trail
TrailInterval: 1
Warhead@3Eff: CreateEffect
Explosions: large_explosion