Tweak D2k debris
- Enabled shadow - reduced maximum speed - considerably increased 'launch angle' - increased bounce count to 3 and toned down BounceRangeModifier - reduced TrailInterval to 1 for Debris2 - removed explosion sounds to a) match original and b) make them less annoying - fixed debris explosion animations to match original - used different trail anim for Debris2 and Debris3
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@@ -2,13 +2,14 @@ Debris:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 96
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Speed: 32, 64
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Blockable: false
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LaunchAngle: 30, 90
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LaunchAngle: 128, 192
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Inaccuracy: 1c256
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Image: shrapnel
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BounceCount: 2
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BounceRangeModifier: 10
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Shadow: true
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BounceCount: 3
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BounceRangeModifier: 20
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Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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@@ -29,16 +30,15 @@ Debris:
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SmudgeType: SandCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: EXPLLG5.WAV
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Explosions: tiny_explosion
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Debris2:
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Inherits: Debris
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Projectile: Bullet
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Image: shrapnel2
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TrailImage: bazooka_trail
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TrailImage: small_trail
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TrailPalette: effect75alpha
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TrailInterval: 2
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Damage: 250
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Versus:
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@@ -54,15 +54,13 @@ Debris2:
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: EXPLLG5.WAV
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Explosions: small_napalm
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Debris3:
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Inherits: Debris2
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Projectile: Bullet
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Image: shrapnel3
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TrailImage: large_trail
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TrailInterval: 1
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TrailImage: small_trail2
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Warhead@1Dam: SpreadDamage
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Damage: 150
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@@ -71,6 +69,3 @@ Debris4:
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Projectile: Bullet
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Image: shrapnel4
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TrailImage: large_trail
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TrailInterval: 1
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Warhead@3Eff: CreateEffect
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Explosions: large_explosion
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