Replace per-color font caches with tinted rendering.
This commit is contained in:
@@ -23,8 +23,8 @@ namespace OpenRA.Graphics
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readonly SheetBuilder builder;
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readonly Func<string, float> lineWidth;
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readonly IFont font;
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readonly Cache<(char C, Color Color), GlyphInfo> glyphs;
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readonly Cache<(char, Color, int), Sprite> contrastGlyphs;
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readonly Cache<char, GlyphInfo> glyphs;
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readonly Cache<(char C, int Radius), Sprite> contrastGlyphs;
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readonly Cache<int, float[]> dilationElements;
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float deviceScale;
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@@ -39,17 +39,20 @@ namespace OpenRA.Graphics
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this.builder = builder;
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font = Game.Renderer.CreateFont(data);
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glyphs = new Cache<(char, Color), GlyphInfo>(CreateGlyph);
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contrastGlyphs = new Cache<(char, Color, int), Sprite>(CreateContrastGlyph);
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glyphs = new Cache<char, GlyphInfo>(CreateGlyph);
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contrastGlyphs = new Cache<(char, int), Sprite>(CreateContrastGlyph);
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dilationElements = new Cache<int, float[]>(CreateCircularWeightMap);
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// PERF: Cache these delegates for Measure calls.
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Func<char, float> characterWidth = character => glyphs[(character, Color.White)].Advance;
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Func<char, float> characterWidth = character => glyphs[character].Advance;
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lineWidth = line => line.Sum(characterWidth) / deviceScale;
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// Pre-cache small font sizes so glyphs are immediately available when we need them
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if (size <= 24)
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PrecacheColor(Color.White, name);
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using (new PerfTimer("Precache {0} {1}px".F(name, size)))
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for (var n = (char)0x20; n < (char)0x7f; n++)
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if (glyphs[n] == null)
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throw new InvalidOperationException();
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TopOffset = size - ascender;
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}
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@@ -61,14 +64,6 @@ namespace OpenRA.Graphics
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contrastGlyphs.Clear();
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}
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void PrecacheColor(Color c, string name)
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{
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using (new PerfTimer("PrecacheColor {0} {1}px {2}".F(name, size, c)))
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for (var n = (char)0x20; n < (char)0x7f; n++)
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if (glyphs[(n, c)] == null)
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throw new InvalidOperationException();
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}
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void DrawTextContrast(string text, float2 location, Color contrastColor, int contrastOffset)
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{
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// Offset from the baseline position to the top-left of the glyph for rendering
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@@ -78,6 +73,7 @@ namespace OpenRA.Graphics
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var screenContrast = (int)(contrastOffset * deviceScale);
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var screen = new int2((int)(location.X * deviceScale + 0.5f), (int)(location.Y * deviceScale + 0.5f));
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var contrastVector = new float2(screenContrast, screenContrast);
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var tint = new float3(contrastColor.R / 255f, contrastColor.G / 255f, contrastColor.B / 255f);
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foreach (var s in text)
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{
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if (s == '\n')
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@@ -87,15 +83,16 @@ namespace OpenRA.Graphics
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continue;
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}
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var g = glyphs[(s, Color.Black)];
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var g = glyphs[s];
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// Convert screen coordinates back to UI coordinates for drawing
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if (g.Sprite != null)
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{
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var contrastSprite = contrastGlyphs[(s, contrastColor, screenContrast)];
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(contrastSprite,
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var contrastSprite = contrastGlyphs[(s, screenContrast)];
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Game.Renderer.RgbaSpriteRenderer.DrawSpriteWithTint(contrastSprite,
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(screen + g.Offset - contrastVector) / deviceScale,
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contrastSprite.Size / deviceScale);
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contrastSprite.Size / deviceScale,
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tint);
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}
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screen += new int2((int)(g.Advance + 0.5f), 0);
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@@ -109,6 +106,7 @@ namespace OpenRA.Graphics
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// Calculate positions in screen pixel coordinates
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var screen = new int2((int)(location.X * deviceScale + 0.5f), (int)(location.Y * deviceScale + 0.5f));
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var tint = new float3(c.R / 255f, c.G / 255f, c.B / 255f);
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foreach (var s in text)
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{
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if (s == '\n')
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@@ -118,13 +116,14 @@ namespace OpenRA.Graphics
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continue;
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}
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var g = glyphs[(s, c)];
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var g = glyphs[s];
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// Convert screen coordinates back to UI coordinates for drawing
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if (g.Sprite != null)
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
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Game.Renderer.RgbaSpriteRenderer.DrawSpriteWithTint(g.Sprite,
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(screen + g.Offset).ToFloat2() / deviceScale,
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g.Sprite.Size / deviceScale);
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g.Sprite.Size / deviceScale,
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tint);
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screen += new int2((int)(g.Advance + 0.5f), 0);
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}
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@@ -144,6 +143,7 @@ namespace OpenRA.Graphics
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var offset = new float2(0, size);
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var cosa = (float)Math.Cos(-angle);
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var sina = (float)Math.Sin(-angle);
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var tint = new float3(c.R / 255f, c.G / 255f, c.B / 255f);
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var p = offset;
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foreach (var s in text)
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@@ -155,7 +155,7 @@ namespace OpenRA.Graphics
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continue;
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}
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var g = glyphs[(s, c)];
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var g = glyphs[s];
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if (g.Sprite != null)
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{
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var tl = new float2(
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@@ -172,11 +172,12 @@ namespace OpenRA.Graphics
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// Offset rotated glyph to align the top-left corner with the screen pixel grid
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var screenOffset = new float2((int)(ra.X * deviceScale + 0.5f), (int)(ra.Y * deviceScale + 0.5f)) / deviceScale - ra;
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Game.Renderer.RgbaSpriteRenderer.DrawSprite(g.Sprite,
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Game.Renderer.RgbaSpriteRenderer.DrawSpriteWithTint(g.Sprite,
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ra + screenOffset,
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rb + screenOffset,
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rc + screenOffset,
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rd + screenOffset);
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rd + screenOffset,
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tint);
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}
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p += new float2(g.Advance / deviceScale, 0);
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@@ -241,10 +242,9 @@ namespace OpenRA.Graphics
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return new int2((int)Math.Ceiling(lines.Max(lineWidth)), lines.Length * size);
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}
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GlyphInfo CreateGlyph((char C, Color Color) c)
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GlyphInfo CreateGlyph(char c)
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{
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var glyph = font.CreateGlyph(c.C, size, deviceScale);
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var glyph = font.CreateGlyph(c, size, deviceScale);
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if (glyph.Data == null)
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{
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return new GlyphInfo
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@@ -274,12 +274,10 @@ namespace OpenRA.Graphics
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if (p != 0)
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{
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var q = destStride * (j + s.Bounds.Top) + 4 * (i + s.Bounds.Left);
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var pmc = Util.PremultiplyAlpha(Color.FromArgb(p, c.Color));
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dest[q] = pmc.B;
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dest[q + 1] = pmc.G;
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dest[q + 2] = pmc.R;
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dest[q + 3] = pmc.A;
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dest[q] = p;
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dest[q + 1] = p;
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dest[q + 2] = p;
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dest[q + 3] = p;
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}
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}
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}
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@@ -347,16 +345,12 @@ namespace OpenRA.Graphics
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return elem;
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}
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Sprite CreateContrastGlyph((char, Color, int) c)
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Sprite CreateContrastGlyph((char C, int Radius) c)
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{
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// Source glyph color doesn't matter, so use black
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var glyph = glyphs[(c.Item1, Color.Black)];
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var color = c.Item2;
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var r = c.Item3;
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var glyph = glyphs[c.C];
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var r = c.Radius;
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var size = new Size(glyph.Sprite.Bounds.Width + 2 * r, glyph.Sprite.Bounds.Height + 2 * r);
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var s = builder.Allocate(size);
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var s = builder.Allocate(new Size(glyph.Sprite.Bounds.Width + 2 * r, glyph.Sprite.Bounds.Height + 2 * r));
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var dest = s.Sheet.GetData();
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var destStride = s.Sheet.Size.Width * 4;
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@@ -398,11 +392,10 @@ namespace OpenRA.Graphics
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if (alpha > 0)
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{
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var q = destStride * (j + s.Bounds.Top) + 4 * (i + s.Bounds.Left);
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var pmc = Util.PremultiplyAlpha(Color.FromArgb(alpha, color));
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dest[q] = pmc.B;
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dest[q + 1] = pmc.G;
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dest[q + 2] = pmc.R;
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dest[q + 3] = pmc.A;
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dest[q] = alpha;
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dest[q + 1] = alpha;
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dest[q + 2] = alpha;
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dest[q + 3] = alpha;
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}
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}
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}
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