added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.

- Rules can now handle map-specific rules changes
    - units.ini replaces {buildings,units,infantry}.txt (or will replace; sidebar still uses them)
    - Added support for loading map-placed units/structures - try scg11eb.ini
        - added FCOM
This commit is contained in:
Bob
2009-10-20 17:16:45 +13:00
parent a59265a661
commit 6dec94d00e
12 changed files with 564 additions and 156 deletions

View File

@@ -12,15 +12,15 @@ namespace OpenRa.Game.GameRules
{
readonly Dictionary<string, T> infos = new Dictionary<string, T>();
public InfoLoader(IniFile rules, params Pair<string, Func<string,T>>[] srcs)
public InfoLoader(params Pair<string, Func<string,T>>[] srcs)
{
foreach (var src in srcs)
foreach (var s in Util.ReadAllLines(FileSystem.Open(src.First)))
foreach (var s in Rules.AllRules.GetSection(src.First))
{
var name = s.Split(',')[0];
var t = src.Second(name.ToLowerInvariant());
FieldLoader.Load(t, rules.GetSection(name));
infos[name.ToLowerInvariant()] = t;
var name = s.Key.ToLowerInvariant();
var t = src.Second(name);
FieldLoader.Load(t, Rules.AllRules.GetSection(name));
infos[name] = t;
}
}
@@ -28,5 +28,10 @@ namespace OpenRa.Game.GameRules
{
get { return infos[name.ToLowerInvariant()]; }
}
public IEnumerator<KeyValuePair<string, T>> GetEnumerator()
{
return infos.GetEnumerator();
}
}
}