add configure script to workaround library naming differences

This commit is contained in:
Matthias Mailänder
2014-05-26 11:59:32 +02:00
parent 266240a3c1
commit 6dfd89ce0d
5 changed files with 43 additions and 2 deletions

17
configure vendored Executable file
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#!/bin/bash
# Use Linux system dependencies where possible, but take into account different .so names.
os=`uname`
if [ $os == 'Linux' ]; then
locations=(/usr/lib /usr/lib64)
sonames=(liblua5.1.so.5.1 liblua5.1.so.0 liblua.so.5.1 liblua-5.1.so liblua5.1.so)
for location in "${locations[@]}" ; do
for soname in ${sonames[@]} ; do
if [ -f $location/$soname ]; then
liblua51=$soname
break
fi
done
done
sed "s/@LIBLUA51@/${liblua51}/" thirdparty/Eluant.dll.config.in > Eluant.dll.config
fi

4
thirdparty/Eluant.dll.config.in vendored Normal file
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<configuration>
<dllmap os="linux" dll="lua51.dll" target="@LIBLUA51@" />
<dllmap os="osx" dll="lua51.dll" target="liblua.5.1.dylib" />
</configuration>

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@@ -1,8 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<dllmap os="linux" dll="SDL2.dll" cpu="x86" target="libSDL232.2.0.2.so" />
<dllmap os="linux" dll="SDL2.dll" cpu="x86-64" target="libSDL264.2.0.2.so" />
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0" />
<dllmap dll="soft_oal.dll" os="osx" target="/System/Library/Frameworks/OpenAL.framework/OpenAL"/>
<dllmap dll="soft_oal.dll" os="linux" target="libopenal.so.1"/>

21
thirdparty/linux/SDL2-CS.dll.config vendored Normal file
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<dllmap os="linux" dll="SDL2.dll" cpu="x86" target="libSDL232.2.0.2.so" />
<dllmap os="linux" dll="SDL2.dll" cpu="x86-64" target="libSDL264.2.0.2.so" />
<dllmap dll="soft_oal.dll" os="osx" target="/System/Library/Frameworks/OpenAL.framework/OpenAL"/>
<dllmap dll="soft_oal.dll" os="linux" target="libopenal.so.1"/>
<dllmap dll="opengl32.dll">
<dllentry os="linux" dll="libGL.so.1" />
<dllentry os="windows" dll="opengl32.dll" />
<dllentry os="osx" dll="/System/Library/Frameworks/OpenGL.framework/OpenGL" />
</dllmap>
<dllmap dll="glu32.dll">
<dllentry os="linux" dll="libGLU.so.1" />
<dllentry os="windows" dll="opengl32.dll" />
<dllentry os="osx" dll="/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib" />
</dllmap>
</configuration>