add configure script to workaround library naming differences
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5
thirdparty/linux/Eluant.dll.config
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thirdparty/linux/Eluant.dll.config
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<configuration>
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<dllmap os="linux" dll="lua51.dll" cpu="x86" target="liblua32.5.1.5.so" />
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<dllmap os="linux" dll="lua51.dll" cpu="x86-64" target="liblua64.5.1.5.so" />
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<dllmap os="osx" dll="lua51.dll" target="liblua.5.1.dylib" />
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</configuration>
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21
thirdparty/linux/SDL2-CS.dll.config
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thirdparty/linux/SDL2-CS.dll.config
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
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<dllmap os="linux" dll="SDL2.dll" cpu="x86" target="libSDL232.2.0.2.so" />
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<dllmap os="linux" dll="SDL2.dll" cpu="x86-64" target="libSDL264.2.0.2.so" />
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<dllmap dll="soft_oal.dll" os="osx" target="/System/Library/Frameworks/OpenAL.framework/OpenAL"/>
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<dllmap dll="soft_oal.dll" os="linux" target="libopenal.so.1"/>
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<dllmap dll="opengl32.dll">
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<dllentry os="linux" dll="libGL.so.1" />
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<dllentry os="windows" dll="opengl32.dll" />
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<dllentry os="osx" dll="/System/Library/Frameworks/OpenGL.framework/OpenGL" />
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</dllmap>
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<dllmap dll="glu32.dll">
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<dllentry os="linux" dll="libGLU.so.1" />
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<dllentry os="windows" dll="opengl32.dll" />
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<dllentry os="osx" dll="/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib" />
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</dllmap>
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</configuration>
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