Run SplitAimAnimations update rule on TS.
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@@ -102,7 +102,7 @@ VISC_LRG:
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MinMoveDelay: 25
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MaxMoveDelay: 50
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WithAttackAnimation:
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AttackSequence: attack
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Sequence: attack
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RenderSprites:
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Image: vislrg
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@@ -130,7 +130,7 @@ JFISH:
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MinMoveDelay: 250
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MaxMoveDelay: 600
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WithAttackAnimation:
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AttackSequence: attack
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Sequence: attack
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RenderSprites:
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Image: floater
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Selectable:
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@@ -130,7 +130,7 @@ SMECH:
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WithFacingSpriteBody:
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Sequence: stand
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WithAttackAnimation:
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AttackSequence: shoot
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Sequence: shoot
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WithMoveAnimation:
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MoveSequence: walk
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Selectable:
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