Clean up reinforcements.lua
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@@ -30,12 +30,7 @@ Reinforcements.PerformHelicopterExtraction = function(owner, helicopterName, pas
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Actor.Turn(heli, 0)
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Actor.HeliLand(heli, true)
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Actor.WaitFor(heli, function()
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for i, passenger in ipairs(passengers) do
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if not cargo.Passengers:Contains(passenger) then
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return false
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end
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end
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return true
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return Utils.All(passengers, function(passenger) return cargo.Passengers:Contains(passenger) end)
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end)
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Actor.Wait(heli, 125)
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Actor.HeliFly(heli, exitPosition)
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@@ -45,10 +40,10 @@ end
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Reinforcements.Reinforce = function(owner, reinforcementNames, enterLocation, rallyPointLocation, interval, onCreateFunc)
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local facing = { Map.GetFacing(CPos.op_Subtraction(rallyPointLocation, enterLocation), 0), "Int32" }
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local ret = { }
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for i = 1, #reinforcementNames do
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local reinforcement = Actor.Create(reinforcementNames[i], { AddToWorld = false, Owner = owner, Location = enterLocation, Facing = facing })
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table.insert(ret, reinforcement)
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local reinforcements = { }
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for i, reinforcementName in ipairs(reinforcementNames) do
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local reinforcement = Actor.Create(reinforcementName, { AddToWorld = false, Owner = owner, Location = enterLocation, Facing = facing })
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reinforcements[i] = reinforcement
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OpenRA.RunAfterDelay((i - 1) * interval, function()
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World:Add(reinforcement)
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Actor.MoveNear(reinforcement, rallyPointLocation, 2)
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@@ -57,5 +52,5 @@ Reinforcements.Reinforce = function(owner, reinforcementNames, enterLocation, ra
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end
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end)
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end
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return ret
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return reinforcements
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end
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