moved Game.minimap into World
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@@ -230,8 +230,8 @@ namespace OpenRa
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DrawDialogBackground(new Rectangle(r.Right - 330, r.Top + 40, 310, r.Bottom - 273 - r.Top - 40),
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panelSprites, false);
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Game.minimap.Update();
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Game.minimap.Draw(new Rectangle(r.Right - 325, r.Top + 45, 300, 277), true);
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Game.world.Minimap.Update();
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Game.world.Minimap.Draw(new Rectangle(r.Right - 325, r.Top + 45, 300, 277), true);
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renderer.DrawText2("Name", new int2(r.Left + 30, r.Top + 50), Color.White);
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renderer.DrawText2("Color", new int2(r.Left + 230, r.Top + 50), Color.White);
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@@ -317,7 +317,7 @@ namespace OpenRa
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if (radarAnimationFrame >= radarSlideAnimationLength)
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{
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RectangleF mapRect = new RectangleF(radarOrigin.X + 9, radarOrigin.Y+(192-radarMinimapHeight)/2, 192, radarMinimapHeight);
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Game.minimap.Draw(mapRect, false);
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Game.world.Minimap.Draw(mapRect, false);
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}
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}
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@@ -46,7 +46,6 @@ namespace OpenRa
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static int2 clientSize;
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static HardwarePalette palette;
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static string mapName;
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internal static Minimap minimap;
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internal static Session LobbyInfo = new Session();
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internal static int2[] SpawnPoints;
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static bool changePending;
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@@ -80,8 +79,6 @@ namespace OpenRa
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SequenceProvider.Initialize(usingAftermath);
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viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
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minimap = new Minimap(renderer);
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skipMakeAnims = true;
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foreach (var treeReference in Game.world.Map.Trees)
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world.CreateActor(treeReference.Image, new int2(treeReference.Location), null);
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@@ -167,9 +164,6 @@ namespace OpenRa
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using (new PerfSample("tick_time"))
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{
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lastTime += Settings.Timestep;
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UpdatePalette(world.Actors.SelectMany(
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a => a.traits.WithInterface<IPaletteModifier>()));
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minimap.Update();
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chrome.Tick();
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orderManager.TickImmediate();
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@@ -194,6 +188,8 @@ namespace OpenRa
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using (new PerfSample("render"))
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{
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UpdatePalette(world.Actors.SelectMany(
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a => a.traits.WithInterface<IPaletteModifier>()));
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++RenderFrame;
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viewport.DrawRegions();
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}
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@@ -17,18 +17,18 @@ namespace OpenRa.Graphics
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public void Tick() { }
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public Minimap(Renderer r)
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public Minimap(World world, Renderer r)
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{
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sheet = new Sheet(r, new Size(128, 128));
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mapOnlySheet = new Sheet(r, new Size(128, 128));
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rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
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var size = Math.Max(Game.world.Map.Width, Game.world.Map.Height);
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var dw = (size - Game.world.Map.Width) / 2;
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var dh = (size - Game.world.Map.Height) / 2;
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var size = Math.Max(world.Map.Width, world.Map.Height);
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var dw = (size - world.Map.Width) / 2;
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var dh = (size - world.Map.Height) / 2;
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sprite = new Sprite(sheet, new Rectangle(Game.world.Map.Offset.X+dw, Game.world.Map.Offset.Y+dh, size, size), TextureChannel.Alpha);
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mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(Game.world.Map.Offset.X + dw, Game.world.Map.Offset.Y + dh, size, size), TextureChannel.Alpha);
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sprite = new Sprite(sheet, new Rectangle(world.Map.Offset.X+dw, world.Map.Offset.Y+dh, size, size), TextureChannel.Alpha);
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mapOnlySprite = new Sprite(mapOnlySheet, new Rectangle(world.Map.Offset.X + dw, world.Map.Offset.Y + dh, size, size), TextureChannel.Alpha);
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}
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Color[] terrainTypeColors;
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@@ -22,6 +22,7 @@ namespace OpenRa
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public readonly TileSet TileSet;
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public readonly WorldRenderer WorldRenderer;
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internal readonly Minimap Minimap;
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readonly int oreFrequency;
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int oreTicks;
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@@ -44,6 +45,7 @@ namespace OpenRa
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CreateActor("World", new int2(int.MaxValue, int.MaxValue), null);
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WorldRenderer = new WorldRenderer(this, Game.renderer);
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Minimap = new Minimap(this, Game.renderer);
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}
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public Actor CreateActor( string name, int2 location, Player owner )
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@@ -81,7 +83,7 @@ namespace OpenRa
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using( new PerfSample( "ore" ) )
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{
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Map.GrowOre( Game.SharedRandom );
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Game.minimap.InvalidateOre();
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Game.world.Minimap.InvalidateOre();
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oreTicks = oreFrequency;
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}
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@@ -95,6 +97,8 @@ namespace OpenRa
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foreach (var a in acts) a(this);
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UnitInfluence.Tick();
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Minimap.Update();
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}
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public IEnumerable<Actor> Actors { get { return actors; } }
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