remove fake idle animations
This commit is contained in:
@@ -232,8 +232,6 @@ FREMEN:
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Armament@SECONDARY:
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Armament@SECONDARY:
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Weapon: Slung
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Weapon: Slung
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AttackFrontal:
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AttackFrontal:
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RenderInfantry:
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IdleAnimations: stand
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TakeCover:
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TakeCover:
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Cloak:
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Cloak:
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InitialDelay: 250
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InitialDelay: 250
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@@ -264,8 +262,6 @@ GRENADIER:
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FireDelay: 15
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FireDelay: 15
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: UnitExplodeSmall
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Chance: 100
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Chance: 100
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@@ -230,8 +230,6 @@ SARDAUKAR:
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RevealsShroud:
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RevealsShroud:
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Range: 6c0
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Range: 6c0
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TakeCover:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand
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Armament@PRIMARY:
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Armament@PRIMARY:
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Weapon: Vulcan
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Weapon: Vulcan
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Armament@SECONDARY:
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Armament@SECONDARY:
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@@ -19,8 +19,6 @@ RIFLE:
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Weapon: LMG
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Weapon: LMG
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand
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ENGINEER:
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ENGINEER:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -71,8 +69,6 @@ BAZOOKA:
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LocalOffset: 0,0,555
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LocalOffset: 0,0,555
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AttackFrontal:
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AttackFrontal:
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TakeCover:
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TakeCover:
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RenderInfantry:
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IdleAnimations: stand
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MEDIC:
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MEDIC:
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Inherits: ^Infantry
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Inherits: ^Infantry
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