Merge pull request #6417 from pchote/fix-infantry-animations
Fixes #6416. Reopens #5884.
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@@ -149,11 +149,6 @@ namespace OpenRA.Mods.RA.Render
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});
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}
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}
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else
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{
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DefaultAnimation.PlayRepeating(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)));
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state = AnimationState.Waiting;
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}
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}
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// TODO: Possibly move this into a separate trait
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