Merge pull request #6417 from pchote/fix-infantry-animations

Fixes #6416. Reopens #5884.
This commit is contained in:
Matthias Mailänder
2014-09-06 12:21:58 +02:00

View File

@@ -149,11 +149,6 @@ namespace OpenRA.Mods.RA.Render
});
}
}
else
{
DefaultAnimation.PlayRepeating(NormalizeInfantrySequence(self, info.StandAnimations.Random(Game.CosmeticRandom)));
state = AnimationState.Waiting;
}
}
// TODO: Possibly move this into a separate trait