remove fake idle animations

This commit is contained in:
Matthias Mailänder
2014-09-06 12:19:09 +02:00
parent a823b9e5ed
commit 6f3df2611e
3 changed files with 0 additions and 10 deletions

View File

@@ -232,8 +232,6 @@ FREMEN:
Armament@SECONDARY: Armament@SECONDARY:
Weapon: Slung Weapon: Slung
AttackFrontal: AttackFrontal:
RenderInfantry:
IdleAnimations: stand
TakeCover: TakeCover:
Cloak: Cloak:
InitialDelay: 250 InitialDelay: 250
@@ -264,8 +262,6 @@ GRENADIER:
FireDelay: 15 FireDelay: 15
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
RenderInfantry:
IdleAnimations: stand
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
Chance: 100 Chance: 100

View File

@@ -230,8 +230,6 @@ SARDAUKAR:
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
TakeCover: TakeCover:
RenderInfantry:
IdleAnimations: stand
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Vulcan Weapon: Vulcan
Armament@SECONDARY: Armament@SECONDARY:

View File

@@ -19,8 +19,6 @@ RIFLE:
Weapon: LMG Weapon: LMG
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
RenderInfantry:
IdleAnimations: stand
ENGINEER: ENGINEER:
Inherits: ^Infantry Inherits: ^Infantry
@@ -71,8 +69,6 @@ BAZOOKA:
LocalOffset: 0,0,555 LocalOffset: 0,0,555
AttackFrontal: AttackFrontal:
TakeCover: TakeCover:
RenderInfantry:
IdleAnimations: stand
MEDIC: MEDIC:
Inherits: ^Infantry Inherits: ^Infantry