Remove the hardcoded mess of RadarBinWidget.
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@@ -9,6 +9,8 @@
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#endregion
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using System.Drawing;
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using System.Linq;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Mods.RA.Widgets;
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@@ -100,9 +102,17 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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playerWidgets.Get<ButtonWidget>("OPTIONS_BUTTON").OnClick = OptionsClicked;
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var winLossWatcher = playerWidgets.Get<LogicTickerWidget>("WIN_LOSS_WATCHER");
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winLossWatcher.OnTick = () =>
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bool radarEnabled = false;
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sidebarRoot.Get<RadarWidget>("RADAR_MINIMAP").IsEnabled = () => radarEnabled;
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var sidebarTicker = playerWidgets.Get<LogicTickerWidget>("SIDEBAR_TICKER");
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sidebarTicker.OnTick = () =>
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{
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// Update radar bin
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radarEnabled = world.ActorsWithTrait<ProvidesRadar>()
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.Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
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// Switch to observer mode after win/loss
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if (world.LocalPlayer.WinState != WinState.Undefined)
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Game.RunAfterTick(() =>
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{
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