Remove the hardcoded mess of RadarBinWidget.

This commit is contained in:
Paul Chote
2013-07-01 22:34:40 +12:00
parent 4d3f7b366b
commit 6fa4e54022
11 changed files with 174 additions and 321 deletions

View File

@@ -22,16 +22,18 @@ namespace OpenRA.Mods.RA.Widgets
public int AnimationLength = 5;
public string RadarOnlineSound = null;
public string RadarOfflineSound = null;
public Func<bool> IsEnabled = () => false;
public Action AfterOpen = () => {};
public Action AfterClose = () => {};
float radarMinimapHeight;
int AnimationFrame = 0;
int frame = 0;
bool hasRadar = false;
bool animating = false;
int updateTicks = 0;
float previewScale = 0;
int2 previewOrigin = int2.Zero;
Rectangle mapRect = Rectangle.Empty;
int2 previewOrigin;
Sprite terrainSprite;
Sprite customTerrainSprite;
@@ -53,7 +55,7 @@ namespace OpenRA.Mods.RA.Widgets
var rb = RenderBounds;
previewScale = Math.Min(rb.Width * 1f / width, rb.Height * 1f / height);
previewOrigin = RenderOrigin + new int2((int)(previewScale*(size - width)/2), (int)(previewScale*(size - height)/2));
previewOrigin = new int2((int)(previewScale*(size - width)/2), (int)(previewScale*(size - height)/2));
mapRect = new Rectangle(previewOrigin.X, previewOrigin.Y, (int)(previewScale*width), (int)(previewScale*height));
// Only needs to be done once
@@ -92,7 +94,7 @@ namespace OpenRA.Mods.RA.Widgets
public override bool HandleMouseInput(MouseInput mi)
{
if (!hasRadar || animating)
if (!hasRadar)
return true;
if (!mapRect.Contains(mi.Location))
@@ -134,6 +136,7 @@ namespace OpenRA.Mods.RA.Widgets
var o = new float2(mapRect.Location.X, mapRect.Location.Y + world.Map.Bounds.Height * previewScale * (1 - radarMinimapHeight)/2);
var s = new float2(mapRect.Size.Width, mapRect.Size.Height*radarMinimapHeight);
var rsr = Game.Renderer.RgbaSpriteRenderer;
rsr.DrawSprite(terrainSprite, o, s);
rsr.DrawSprite(customTerrainSprite, o, s);
@@ -141,7 +144,7 @@ namespace OpenRA.Mods.RA.Widgets
rsr.DrawSprite(shroudSprite, o, s);
// Draw viewport rect
if (hasRadar && !animating)
if (hasRadar)
{
var wr = Game.viewport.WorldRect;
var wro = new CPos(wr.X, wr.Y);
@@ -154,50 +157,51 @@ namespace OpenRA.Mods.RA.Widgets
}
}
bool cachedEnabled;
public override void Tick()
{
var hasRadarNew = world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined ||
world.ActorsWithTrait<ProvidesRadar>().Any(a => a.Actor.Owner == world.LocalPlayer && a.Trait.IsActive);
if (hasRadarNew != hasRadar)
// Update the radar animation even when its closed
// This avoids obviously stale data from being shown when first opened.
// TODO: This delayed updating is a giant hack
--updateTicks;
if (updateTicks <= 0)
{
animating = true;
Sound.Play(hasRadarNew ? RadarOnlineSound : RadarOfflineSound);
}
hasRadar = hasRadarNew;
// Build the radar image
if (hasRadar)
{
--updateTicks;
if (updateTicks <= 0)
{
updateTicks = 12;
customTerrainSprite.sheet.Texture.SetData(Minimap.CustomTerrainBitmap(world));
}
if (updateTicks == 8)
actorSprite.sheet.Texture.SetData(Minimap.ActorsBitmap(world));
if (updateTicks == 4)
shroudSprite.sheet.Texture.SetData(Minimap.ShroudBitmap(world));
updateTicks = 12;
customTerrainSprite.sheet.Texture.SetData(Minimap.CustomTerrainBitmap(world));
}
if (!animating)
if (updateTicks == 8)
actorSprite.sheet.Texture.SetData(Minimap.ActorsBitmap(world));
if (updateTicks == 4)
shroudSprite.sheet.Texture.SetData(Minimap.ShroudBitmap(world));
// Enable/Disable the radar
var enabled = IsEnabled();
if (enabled != cachedEnabled)
Sound.Play(enabled ? RadarOnlineSound : RadarOfflineSound);
cachedEnabled = enabled;
var targetFrame = enabled ? AnimationLength : 0;
hasRadar = enabled && frame == AnimationLength;
if (frame == targetFrame)
return;
// Increment frame
if (hasRadar)
AnimationFrame++;
else
AnimationFrame--;
frame += enabled ? 1 : -1;
radarMinimapHeight = float2.Lerp(0, 1, (float)frame / AnimationLength);
// Minimap height
radarMinimapHeight = float2.Lerp(0, 1, AnimationFrame*1.0f / AnimationLength);
// Update map rectangle for event handling
var ro = RenderOrigin;
mapRect = new Rectangle(previewOrigin.X + ro.X, previewOrigin.Y + ro.Y, mapRect.Width, mapRect.Height);
// Animation is complete
if (AnimationFrame == (hasRadar ? AnimationLength : 0))
animating = false;
if (frame == targetFrame)
{
if (enabled)
AfterOpen();
else
AfterClose();
}
}
int2 CellToMinimapPixel(CPos p)