Shift Actor.Health onto a trait.

Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
This commit is contained in:
Paul Chote
2010-07-30 00:01:59 +12:00
parent 1e08dc6301
commit 6fba888d45
56 changed files with 530 additions and 303 deletions

View File

@@ -13,7 +13,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Cnc
{
class CriticalBuildingStateInfo : ITraitInfo
class CriticalBuildingStateInfo : ITraitInfo, ITraitPrerequisite<HealthInfo>
{
public readonly int LingerTime = 20;
public object Create(ActorInitializer init) { return new CriticalBuildingState(init.self, this); }
@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Cnc
public CriticalBuildingState(Actor self, CriticalBuildingStateInfo info)
{
this.info = info;
self.RemoveOnDeath = false;
self.traits.Get<Health>().RemoveOnDeath = false;
}
public void Damaged(Actor self, AttackInfo e)