Disable target recalculation for bots.
This fixes bot-controlled units freezing when they lock on to units that aren't visible.
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@@ -158,6 +158,10 @@ namespace OpenRA.Mods.Common.Activities
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if (t.Type == TargetType.Invalid && t.Actor != null && t.Actor.ReplacedByActor != null)
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if (t.Type == TargetType.Invalid && t.Actor != null && t.Actor.ReplacedByActor != null)
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t = Target.FromActor(t.Actor.ReplacedByActor);
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t = Target.FromActor(t.Actor.ReplacedByActor);
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// Bot-controlled units aren't yet capable of understanding visibility changes
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if (viewer.IsBot)
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return t;
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if (t.Type == TargetType.Actor)
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if (t.Type == TargetType.Actor)
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{
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{
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// Actor has been hidden under the fog
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// Actor has been hidden under the fog
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