Fix yaml formatting.
This commit is contained in:
@@ -75,7 +75,7 @@ E1:
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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DefaultAttackSequence: shoot
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RequiresCondition: !parachute
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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StandSequences: parachute
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RequiresCondition: parachute
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RequiresCondition: parachute
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ProducibleWithLevel:
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ProducibleWithLevel:
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@@ -121,7 +121,7 @@ E2:
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: throw
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DefaultAttackSequence: throw
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RequiresCondition: !parachute
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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StandSequences: parachute
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RequiresCondition: parachute
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RequiresCondition: parachute
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Explodes:
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Explodes:
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@@ -163,7 +163,7 @@ E3:
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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DefaultAttackSequence: shoot
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RequiresCondition: !parachute
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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StandSequences: parachute
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RequiresCondition: parachute
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RequiresCondition: parachute
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ProducibleWithLevel:
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ProducibleWithLevel:
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@@ -212,7 +212,7 @@ E4:
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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DefaultAttackSequence: shoot
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RequiresCondition: !parachute
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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StandSequences: parachute
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RequiresCondition: parachute
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RequiresCondition: parachute
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ProducibleWithLevel:
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ProducibleWithLevel:
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@@ -232,7 +232,7 @@ E6:
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Name: Engineer
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Name: Engineer
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WithInfantryBody:
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WithInfantryBody:
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RequiresCondition: !parachute
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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StandSequences: parachute
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RequiresCondition: parachute
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RequiresCondition: parachute
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Passenger:
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Passenger:
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@@ -596,7 +596,7 @@ SHOK:
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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DefaultAttackSequence: shoot
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RequiresCondition: !parachute
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE
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WithInfantryBody@PARACHUTE:
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StandSequences: parachute
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StandSequences: parachute
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RequiresCondition: parachute
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RequiresCondition: parachute
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Voiced:
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Voiced:
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