Fix yaml formatting.
This commit is contained in:
@@ -135,7 +135,7 @@ fremen:
|
|||||||
Mobile:
|
Mobile:
|
||||||
Speed: 43
|
Speed: 43
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 200 ## actually 0, but spawns from support power at Palace
|
Cost: 200 ## actually 0, but spawns from support power at Palace
|
||||||
Health:
|
Health:
|
||||||
HP: 7000
|
HP: 7000
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -171,7 +171,7 @@ grenadier:
|
|||||||
Queue: Infantry
|
Queue: Infantry
|
||||||
BuildPaletteOrder: 60
|
BuildPaletteOrder: 60
|
||||||
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
|
Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium
|
||||||
BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
|
BuildDuration: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd.
|
||||||
BuildDurationModifier: 40
|
BuildDurationModifier: 40
|
||||||
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
|
||||||
Valued:
|
Valued:
|
||||||
@@ -254,7 +254,7 @@ saboteur:
|
|||||||
Prerequisites: ~disabled
|
Prerequisites: ~disabled
|
||||||
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings
|
||||||
Valued:
|
Valued:
|
||||||
Cost: 300 ## actually 0, but spawns from support power at Palace
|
Cost: 300 ## actually 0, but spawns from support power at Palace
|
||||||
Tooltip:
|
Tooltip:
|
||||||
Name: Saboteur
|
Name: Saboteur
|
||||||
Health:
|
Health:
|
||||||
|
|||||||
@@ -421,7 +421,7 @@ stealth_raider:
|
|||||||
Buildable:
|
Buildable:
|
||||||
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
|
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
|
||||||
BuildPaletteOrder: 30
|
BuildPaletteOrder: 30
|
||||||
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
|
BuildDuration: 194 ## Copied from Raider, not included in conversion. Both have same "BuildSpeed" in TibEd
|
||||||
BuildDurationModifier: 40
|
BuildDurationModifier: 40
|
||||||
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
|
Description: Invisible Raider Trike\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks
|
||||||
Valued:
|
Valued:
|
||||||
|
|||||||
@@ -106,7 +106,7 @@ Atomic:
|
|||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 1c0
|
Spread: 1c0
|
||||||
Falloff: 200, 100, 50, 25, 12, 0
|
Falloff: 200, 100, 50, 25, 12, 0
|
||||||
Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
Damage: 27000 ##225 in vanilla but of course is a cluster bomb instead, so damage spread out
|
||||||
Versus:
|
Versus:
|
||||||
none: 90
|
none: 90
|
||||||
wall: 50
|
wall: 50
|
||||||
|
|||||||
@@ -75,7 +75,7 @@ E1:
|
|||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
DefaultAttackSequence: shoot
|
DefaultAttackSequence: shoot
|
||||||
RequiresCondition: !parachute
|
RequiresCondition: !parachute
|
||||||
WithInfantryBody@PARACHUTE
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
@@ -121,7 +121,7 @@ E2:
|
|||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
DefaultAttackSequence: throw
|
DefaultAttackSequence: throw
|
||||||
RequiresCondition: !parachute
|
RequiresCondition: !parachute
|
||||||
WithInfantryBody@PARACHUTE
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
Explodes:
|
Explodes:
|
||||||
@@ -163,7 +163,7 @@ E3:
|
|||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
DefaultAttackSequence: shoot
|
DefaultAttackSequence: shoot
|
||||||
RequiresCondition: !parachute
|
RequiresCondition: !parachute
|
||||||
WithInfantryBody@PARACHUTE
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
@@ -212,7 +212,7 @@ E4:
|
|||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
DefaultAttackSequence: shoot
|
DefaultAttackSequence: shoot
|
||||||
RequiresCondition: !parachute
|
RequiresCondition: !parachute
|
||||||
WithInfantryBody@PARACHUTE
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
@@ -232,7 +232,7 @@ E6:
|
|||||||
Name: Engineer
|
Name: Engineer
|
||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
RequiresCondition: !parachute
|
RequiresCondition: !parachute
|
||||||
WithInfantryBody@PARACHUTE
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
Passenger:
|
Passenger:
|
||||||
@@ -596,7 +596,7 @@ SHOK:
|
|||||||
WithInfantryBody:
|
WithInfantryBody:
|
||||||
DefaultAttackSequence: shoot
|
DefaultAttackSequence: shoot
|
||||||
RequiresCondition: !parachute
|
RequiresCondition: !parachute
|
||||||
WithInfantryBody@PARACHUTE
|
WithInfantryBody@PARACHUTE:
|
||||||
StandSequences: parachute
|
StandSequences: parachute
|
||||||
RequiresCondition: parachute
|
RequiresCondition: parachute
|
||||||
Voiced:
|
Voiced:
|
||||||
|
|||||||
Reference in New Issue
Block a user