Adds RallyPoint to Airfield, queues TakeOff

This commit is contained in:
Kanar
2014-06-10 13:23:30 +02:00
parent ccb34adb04
commit 6fdb9e688a
8 changed files with 55 additions and 52 deletions

View File

@@ -87,6 +87,7 @@ namespace OpenRA.Mods.RA.Air
self.QueueActivity(new Turn(Info.InitialFacing));
self.QueueActivity(new HeliLand(false));
self.QueueActivity(new ResupplyAircraft());
self.QueueActivity(new TakeOff());
}
}
@@ -116,11 +117,11 @@ namespace OpenRA.Mods.RA.Air
if (!self.HasTrait<FallsToEarth>()) // TODO: Aircraft husks don't properly unreserve.
ReserveSpawnBuilding();
var afld = GetActorBelow();
if (afld == null)
var host = GetActorBelow();
if (host == null)
return;
self.QueueActivity(TakeOff(afld));
self.QueueActivity(new TakeOff());
}
// Repulsion only applies when we're flying!
@@ -183,25 +184,5 @@ namespace OpenRA.Mods.RA.Air
foreach (var b in base.GetResupplyActivities(a))
yield return b;
}
public Activity TakeOff(Actor a)
{
self.CancelActivity();
if (Reservation != null)
{
Reservation.Dispose();
Reservation = null;
}
if (a != null)
{
if (a.HasTrait<RallyPoint>())
return new HeliFly(self, Target.FromCell(a.Trait<RallyPoint>().rallyPoint));
return new HeliFly(self, Target.FromPos(a.CenterPosition));
}
return new HeliFly(self, Target.FromPos(self.CenterPosition));
}
}
}