Use IReadOnlyFileSystem in voxel loader.

This commit is contained in:
Paul Chote
2016-02-15 02:50:34 +00:00
parent 9341055f50
commit 6fde09c075
4 changed files with 22 additions and 17 deletions

View File

@@ -363,7 +363,7 @@ namespace OpenRA
return;
}
ModData.InitializeLoaders();
ModData.InitializeLoaders(ModData.DefaultFileSystem);
Renderer.InitializeFonts(ModData);
if (Cursor != null)

View File

@@ -13,6 +13,7 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.FileSystem;
using OpenRA.Primitives;
namespace OpenRA.Graphics
@@ -37,6 +38,7 @@ namespace OpenRA.Graphics
readonly List<Vertex[]> vertices = new List<Vertex[]>();
readonly Cache<Pair<string, string>, Voxel> voxels;
readonly IReadOnlyFileSystem fileSystem;
IVertexBuffer<Vertex> vertexBuffer;
int totalVertexCount;
int cachedVertexCount;
@@ -57,8 +59,9 @@ namespace OpenRA.Graphics
return new SheetBuilder(SheetType.DualIndexed, allocate);
}
public VoxelLoader()
public VoxelLoader(IReadOnlyFileSystem fileSystem)
{
this.fileSystem = fileSystem;
voxels = new Cache<Pair<string, string>, Voxel>(LoadFile);
vertices = new List<Vertex[]>();
totalVertexCount = 0;
@@ -218,9 +221,9 @@ namespace OpenRA.Graphics
{
VxlReader vxl;
HvaReader hva;
using (var s = Game.ModData.ModFiles.Open(files.First + ".vxl"))
using (var s = fileSystem.Open(files.First + ".vxl"))
vxl = new VxlReader(s);
using (var s = Game.ModData.ModFiles.Open(files.Second + ".hva"))
using (var s = fileSystem.Open(files.Second + ".hva"))
hva = new HvaReader(s, files.Second + ".hva");
return new Voxel(this, vxl, hva);
}

View File

@@ -12,6 +12,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.FileSystem;
namespace OpenRA.Graphics
{
@@ -19,20 +20,20 @@ namespace OpenRA.Graphics
{
static Dictionary<string, Dictionary<string, Voxel>> units;
public static void Initialize(ModData modData, string[] voxelFiles, List<MiniYamlNode> voxelNodes)
public static void Initialize(VoxelLoader loader, IReadOnlyFileSystem fileSystem, string[] voxelFiles, List<MiniYamlNode> voxelNodes)
{
units = new Dictionary<string, Dictionary<string, Voxel>>();
var sequences = MiniYaml.Merge(voxelFiles.Select(
s => MiniYaml.FromStream(modData.ModFiles.Open(s))));
s => MiniYaml.FromStream(fileSystem.Open(s))));
foreach (var s in sequences)
LoadVoxelsForUnit(s.Key, s.Value);
LoadVoxelsForUnit(loader, s.Key, s.Value);
Game.ModData.VoxelLoader.RefreshBuffer();
loader.RefreshBuffer();
}
static Voxel LoadVoxel(string unit, MiniYaml info)
static Voxel LoadVoxel(VoxelLoader voxelLoader, string unit, MiniYaml info)
{
var vxl = unit;
var hva = unit;
@@ -46,15 +47,15 @@ namespace OpenRA.Graphics
hva = fields[1].Trim();
}
return Game.ModData.VoxelLoader.Load(vxl, hva);
return voxelLoader.Load(vxl, hva);
}
static void LoadVoxelsForUnit(string unit, MiniYaml sequences)
static void LoadVoxelsForUnit(VoxelLoader loader, string unit, MiniYaml sequences)
{
Game.ModData.LoadScreen.Display();
try
{
var seq = sequences.ToDictionary(my => LoadVoxel(unit, my));
var seq = sequences.ToDictionary(my => LoadVoxel(loader, unit, my));
units.Add(unit, seq);
}
catch (FileNotFoundException) { } // Do nothing; we can crash later if we actually wanted art

View File

@@ -85,7 +85,7 @@ namespace OpenRA
LoadScreen.Display();
}
public void InitializeLoaders()
public void InitializeLoaders(IReadOnlyFileSystem fileSystem)
{
// all this manipulation of static crap here is nasty and breaks
// horribly when you use ModData in unexpected ways.
@@ -94,7 +94,7 @@ namespace OpenRA
if (VoxelLoader != null)
VoxelLoader.Dispose();
VoxelLoader = new VoxelLoader();
VoxelLoader = new VoxelLoader(fileSystem);
CursorProvider = new CursorProvider(this);
}
@@ -164,11 +164,12 @@ namespace OpenRA
// Operate on a copy of the map to avoid gameplay state leaking into the cache
var map = new Map(MapCache[uid].Path);
var fileSystem = DefaultFileSystem;
LoadTranslations(map);
// Reinitialize all our assets
InitializeLoaders();
InitializeLoaders(fileSystem);
ModFiles.LoadFromManifest(Manifest);
// Mount map package so custom assets can be used.
@@ -182,9 +183,9 @@ namespace OpenRA
// Load music with map assets mounted
using (new Support.PerfTimer("Map.Music"))
foreach (var entry in map.Rules.Music)
entry.Value.Load(DefaultFileSystem);
entry.Value.Load(fileSystem);
VoxelProvider.Initialize(this, Manifest.VoxelSequences, map.VoxelSequenceDefinitions);
VoxelProvider.Initialize(VoxelLoader, fileSystem, Manifest.VoxelSequences, map.VoxelSequenceDefinitions);
VoxelLoader.Finish();
return map;