Map object polish (tooltips + pruning)

This commit is contained in:
Paul Chote
2010-06-27 23:13:30 +12:00
parent b12b774deb
commit 703d536e46
7 changed files with 139 additions and 408 deletions

View File

@@ -1,143 +1,106 @@
V01:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Repairable: false
HP: 400
Armor: wood
Valued:
Description: Church
V02:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V03:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V04:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V05:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V06:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V07:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V08:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V09:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V10:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V11:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V12:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V13:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V14:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V15:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V16:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V17:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V18:
Inherits: ^Building
Inherits: ^CivBuilding
Valued:
Description: Field
# TODO: Remap v20 -> v37 down to v1 -> v18 for desert theater
BARB:
Inherits: ^Wall
Building:
Repairable: false
HP: 400
Armor: wood
HP: 100
Armor: none
Valued:
Description: Wire Fence
WOOD:
Inherits: ^Wall
Building:
HP: 100
Armor: none
Valued:
Description: Wooden Fence
BRIDGE1:
Inherits: ^Bridge
@@ -147,8 +110,8 @@ BRIDGE1:
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
Selectable:
Bounds: 96,96
# Selectable:
# Bounds: 96,96
BRIDGE2:
Inherits: ^Bridge
@@ -158,8 +121,9 @@ BRIDGE2:
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
Selectable:
Bounds: 120,120
# Selectable:
# Bounds: 120,120
BRIDGE3:
Inherits: ^Bridge
Bridge:
@@ -168,8 +132,8 @@ BRIDGE3:
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
Selectable:
Bounds: 144,120
# Selectable:
# Bounds: 144,120
BRIDGE4:
Inherits: ^Bridge
@@ -179,5 +143,5 @@ BRIDGE4:
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
Selectable:
Bounds: 144,96
# Selectable:
# Bounds: 144,96

View File

@@ -97,6 +97,15 @@
MustBeDestroyed:
GivesExperience:
^CivBuilding:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Valued:
Description: Civilian Building
^Wall:
Category: Building
Building:
@@ -131,6 +140,15 @@
Footprint: __ x_
Dimensions: 2,2
^Rock:
Category: Building
Valued:
Description: Rock
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
^Husk:
Category: Vehicle
Unit:

View File

@@ -405,18 +405,6 @@ OBLI:
-RenderBuilding:
RenderRangeCircle:
BARB:
Inherits: ^Wall
Building:
HP: 100
Armor: none
WOOD:
Inherits: ^Wall
Building:
HP: 100
Armor: none
CYCL:
Category: Defense
Inherits: ^Wall

View File

@@ -4,28 +4,34 @@ SPLIT2:
Palette: terrain
SeedsResource:
ResourceType:Tiberium
Valued:
Description: Blossom Tree
-Selectable:
SPLIT3:
Inherits: ^Building
RenderBuilding:
Palette: terrain
SeedsResource:
ResourceType:Tiberium
Valued:
Description: Blossom Tree
-Selectable:
ROCK1:
Inherits: ^Tree
Inherits: ^Rock
ROCK2:
Inherits: ^Tree
Inherits: ^Rock
ROCK3:
Inherits: ^Tree
Inherits: ^Rock
ROCK4:
Inherits: ^Tree
Inherits: ^Rock
ROCK5:
Inherits: ^Tree
Inherits: ^Rock
ROCK6:
Inherits: ^Tree
Inherits: ^Rock
ROCK7:
Inherits: ^Tree
Inherits: ^Rock
T01:
Inherits: ^Tree

View File

@@ -1,5 +1,5 @@
FCOM:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Power: -200
Footprint: xx xx
@@ -12,350 +12,90 @@ FCOM:
Bib:
V01:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Repairable: false
HP: 400
Armor: wood
Valued:
Description: Church
V02:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V03:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V04:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V05:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V06:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V07:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V08:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V09:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V10:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V11:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V12:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V13:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V14:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V15:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V16:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V17:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V18:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V19:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
V20:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V21:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V22:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V23:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V24:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V25:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V26:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V27:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V28:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V29:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V30:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V31:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V32:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V33:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V34:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V35:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V36:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
V37:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
Inherits: ^CivBuilding
Valued:
Description: Field
BARL:
Inherits: ^Building
@@ -367,6 +107,8 @@ BARL:
Adjacent: 0
HP: 10
Explodes:
Valued:
Description: Explosive Barrel
BRL3:
Inherits: ^Building
@@ -378,9 +120,11 @@ BRL3:
Adjacent: 0
HP: 10
Explodes:
Valued:
Description: Explosive Barrel
MISS:
Inherits: ^Building
Inherits: ^CivBuilding
Selectable:
Priority: 0
Building:
@@ -430,8 +174,8 @@ BRIDGE1:
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
Selectable:
Bounds: 120,48
# Selectable:
# Bounds: 120,48
BRIDGE2:
Inherits: ^Bridge
Bridge:
@@ -441,5 +185,5 @@ BRIDGE2:
Building:
Footprint: _____ _____
Dimensions: 5,2
Selectable:
Bounds: 120,48
# Selectable:
# Bounds: 120,48

View File

@@ -115,6 +115,15 @@
DamageStates: 2
GivesExperience:
^CivBuilding:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Valued:
Description: Civilian Building
^Tree:
Category: Building
Valued:
@@ -144,8 +153,8 @@
Category: Building
Valued:
Description: Bridge
Selectable:
Bounds: 96,48
# Selectable:
# Bounds: 96,48
BelowUnits:
Building:
Footprint: ____ ____

View File

@@ -122,6 +122,8 @@ TC05:
MINE:
Inherits: ^Tree
Valued:
Description: Ore Mine
SeedsResource:
BOXES01: