Map object polish (tooltips + pruning)
This commit is contained in:
@@ -1,143 +1,106 @@
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V01:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Capturable: true
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Repairable: false
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HP: 400
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Armor: wood
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Valued:
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Description: Church
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V02:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Repairable: false
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HP: 400
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Armor: wood
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V03:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Repairable: false
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HP: 400
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Armor: wood
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V04:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Repairable: false
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HP: 400
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Armor: wood
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V05:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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Repairable: false
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HP: 400
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Armor: wood
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V06:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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Repairable: false
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HP: 400
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Armor: wood
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V07:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Footprint: xx
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Dimensions: 2,1
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Repairable: false
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HP: 400
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Armor: wood
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V08:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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V09:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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V10:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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V11:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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V12:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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V13:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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V14:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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Valued:
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Description: Field
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V15:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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Valued:
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Description: Field
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V16:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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Valued:
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Description: Field
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V17:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Inherits: ^CivBuilding
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Valued:
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Description: Field
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V18:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Valued:
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Description: Field
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# TODO: Remap v20 -> v37 down to v1 -> v18 for desert theater
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BARB:
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Inherits: ^Wall
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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HP: 100
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Armor: none
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Valued:
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Description: Wire Fence
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WOOD:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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Valued:
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Description: Wooden Fence
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BRIDGE1:
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Inherits: ^Bridge
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@@ -147,8 +110,8 @@ BRIDGE1:
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Building:
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Footprint: ____ ____ ____ ____
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Dimensions: 4,4
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Selectable:
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Bounds: 96,96
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# Selectable:
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# Bounds: 96,96
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BRIDGE2:
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Inherits: ^Bridge
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@@ -158,8 +121,9 @@ BRIDGE2:
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Building:
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Footprint: _____ _____ _____ _____ _____
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Dimensions: 5,5
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Selectable:
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Bounds: 120,120
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# Selectable:
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# Bounds: 120,120
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BRIDGE3:
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Inherits: ^Bridge
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Bridge:
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@@ -168,8 +132,8 @@ BRIDGE3:
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Building:
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Footprint: ______ ______ ______ ______ ______
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Dimensions: 6,5
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Selectable:
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Bounds: 144,120
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# Selectable:
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# Bounds: 144,120
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BRIDGE4:
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Inherits: ^Bridge
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@@ -179,5 +143,5 @@ BRIDGE4:
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Building:
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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Selectable:
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Bounds: 144,96
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# Selectable:
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# Bounds: 144,96
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@@ -97,6 +97,15 @@
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MustBeDestroyed:
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GivesExperience:
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^CivBuilding:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Valued:
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Description: Civilian Building
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^Wall:
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Category: Building
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Building:
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@@ -131,6 +140,15 @@
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Footprint: __ x_
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Dimensions: 2,2
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^Rock:
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Category: Building
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Valued:
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Description: Rock
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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^Husk:
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Category: Vehicle
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Unit:
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@@ -405,18 +405,6 @@ OBLI:
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-RenderBuilding:
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RenderRangeCircle:
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BARB:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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WOOD:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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CYCL:
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Category: Defense
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Inherits: ^Wall
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@@ -4,28 +4,34 @@ SPLIT2:
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Palette: terrain
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SeedsResource:
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ResourceType:Tiberium
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Valued:
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Description: Blossom Tree
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-Selectable:
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SPLIT3:
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Inherits: ^Building
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RenderBuilding:
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Palette: terrain
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SeedsResource:
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ResourceType:Tiberium
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Valued:
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Description: Blossom Tree
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-Selectable:
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ROCK1:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK2:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK3:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK4:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK5:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK6:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK7:
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Inherits: ^Tree
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Inherits: ^Rock
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T01:
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Inherits: ^Tree
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