Map object polish (tooltips + pruning)

This commit is contained in:
Paul Chote
2010-06-27 23:13:30 +12:00
parent b12b774deb
commit 703d536e46
7 changed files with 139 additions and 408 deletions

View File

@@ -1,143 +1,106 @@
V01:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Capturable: true
Repairable: false
HP: 400
Armor: wood
Valued:
Description: Church
V02:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V03:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V04:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx xx
Dimensions: 2,2
Repairable: false
HP: 400
Armor: wood
V05:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V06:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V07:
Inherits: ^Building
Inherits: ^CivBuilding
Building:
Footprint: xx
Dimensions: 2,1
Repairable: false
HP: 400
Armor: wood
V08:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V09:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V10:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V11:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V12:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V13:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
V14:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V15:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V16:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V17:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Inherits: ^CivBuilding
Valued:
Description: Field
V18:
Inherits: ^Building
Inherits: ^CivBuilding
Valued:
Description: Field
# TODO: Remap v20 -> v37 down to v1 -> v18 for desert theater
BARB:
Inherits: ^Wall
Building:
Repairable: false
HP: 400
Armor: wood
HP: 100
Armor: none
Valued:
Description: Wire Fence
WOOD:
Inherits: ^Wall
Building:
HP: 100
Armor: none
Valued:
Description: Wooden Fence
BRIDGE1:
Inherits: ^Bridge
@@ -147,8 +110,8 @@ BRIDGE1:
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
Selectable:
Bounds: 96,96
# Selectable:
# Bounds: 96,96
BRIDGE2:
Inherits: ^Bridge
@@ -158,8 +121,9 @@ BRIDGE2:
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
Selectable:
Bounds: 120,120
# Selectable:
# Bounds: 120,120
BRIDGE3:
Inherits: ^Bridge
Bridge:
@@ -168,8 +132,8 @@ BRIDGE3:
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
Selectable:
Bounds: 144,120
# Selectable:
# Bounds: 144,120
BRIDGE4:
Inherits: ^Bridge
@@ -179,5 +143,5 @@ BRIDGE4:
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
Selectable:
Bounds: 144,96
# Selectable:
# Bounds: 144,96

View File

@@ -97,6 +97,15 @@
MustBeDestroyed:
GivesExperience:
^CivBuilding:
Inherits: ^Building
Building:
Repairable: false
HP: 400
Armor: wood
Valued:
Description: Civilian Building
^Wall:
Category: Building
Building:
@@ -131,6 +140,15 @@
Footprint: __ x_
Dimensions: 2,2
^Rock:
Category: Building
Valued:
Description: Rock
RenderBuilding:
Palette: terrain
Building:
Footprint: __ x_
Dimensions: 2,2
^Husk:
Category: Vehicle
Unit:

View File

@@ -405,18 +405,6 @@ OBLI:
-RenderBuilding:
RenderRangeCircle:
BARB:
Inherits: ^Wall
Building:
HP: 100
Armor: none
WOOD:
Inherits: ^Wall
Building:
HP: 100
Armor: none
CYCL:
Category: Defense
Inherits: ^Wall

View File

@@ -4,28 +4,34 @@ SPLIT2:
Palette: terrain
SeedsResource:
ResourceType:Tiberium
Valued:
Description: Blossom Tree
-Selectable:
SPLIT3:
Inherits: ^Building
RenderBuilding:
Palette: terrain
SeedsResource:
ResourceType:Tiberium
Valued:
Description: Blossom Tree
-Selectable:
ROCK1:
Inherits: ^Tree
Inherits: ^Rock
ROCK2:
Inherits: ^Tree
Inherits: ^Rock
ROCK3:
Inherits: ^Tree
Inherits: ^Rock
ROCK4:
Inherits: ^Tree
Inherits: ^Rock
ROCK5:
Inherits: ^Tree
Inherits: ^Rock
ROCK6:
Inherits: ^Tree
Inherits: ^Rock
ROCK7:
Inherits: ^Tree
Inherits: ^Rock
T01:
Inherits: ^Tree