Map object polish (tooltips + pruning)
This commit is contained in:
@@ -1,143 +1,106 @@
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V01:
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V01:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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Capturable: true
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Valued:
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Repairable: false
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Description: Church
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HP: 400
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Armor: wood
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V02:
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V02:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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Repairable: false
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HP: 400
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Armor: wood
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V03:
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V03:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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Repairable: false
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HP: 400
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Armor: wood
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V04:
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V04:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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Repairable: false
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HP: 400
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Armor: wood
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V05:
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V05:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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Footprint: xx
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Footprint: xx
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Dimensions: 2,1
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Dimensions: 2,1
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Repairable: false
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HP: 400
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Armor: wood
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V06:
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V06:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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||||||
Footprint: xx
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Footprint: xx
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Dimensions: 2,1
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Dimensions: 2,1
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Repairable: false
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HP: 400
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Armor: wood
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V07:
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V07:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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Footprint: xx
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Footprint: xx
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Dimensions: 2,1
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Dimensions: 2,1
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Repairable: false
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HP: 400
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Armor: wood
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V08:
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V08:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V09:
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V09:
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Inherits: ^Building
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Inherits: ^CivBuilding
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||||||
Building:
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Repairable: false
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HP: 400
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Armor: wood
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V10:
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V10:
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Inherits: ^Building
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Inherits: ^CivBuilding
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||||||
Building:
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Repairable: false
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HP: 400
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Armor: wood
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V11:
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V11:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V12:
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V12:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V13:
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V13:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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V14:
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V14:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Valued:
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Repairable: false
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Description: Field
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HP: 400
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Armor: wood
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V15:
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V15:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Valued:
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Repairable: false
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Description: Field
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HP: 400
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Armor: wood
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V16:
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V16:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Valued:
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Repairable: false
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Description: Field
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HP: 400
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Armor: wood
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V17:
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V17:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Valued:
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Repairable: false
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Description: Field
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HP: 400
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Armor: wood
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V18:
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V18:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Valued:
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Description: Field
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# TODO: Remap v20 -> v37 down to v1 -> v18 for desert theater
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BARB:
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Inherits: ^Wall
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Building:
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Building:
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Repairable: false
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HP: 100
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HP: 400
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Armor: none
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Armor: wood
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Valued:
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Description: Wire Fence
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WOOD:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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Valued:
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Description: Wooden Fence
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BRIDGE1:
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BRIDGE1:
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Inherits: ^Bridge
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Inherits: ^Bridge
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@@ -147,8 +110,8 @@ BRIDGE1:
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Building:
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Building:
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Footprint: ____ ____ ____ ____
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Footprint: ____ ____ ____ ____
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Dimensions: 4,4
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Dimensions: 4,4
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Selectable:
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# Selectable:
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Bounds: 96,96
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# Bounds: 96,96
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BRIDGE2:
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BRIDGE2:
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Inherits: ^Bridge
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Inherits: ^Bridge
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@@ -158,8 +121,9 @@ BRIDGE2:
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Building:
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Building:
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Footprint: _____ _____ _____ _____ _____
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Footprint: _____ _____ _____ _____ _____
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Dimensions: 5,5
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Dimensions: 5,5
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Selectable:
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# Selectable:
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Bounds: 120,120
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# Bounds: 120,120
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BRIDGE3:
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BRIDGE3:
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Inherits: ^Bridge
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Inherits: ^Bridge
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Bridge:
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Bridge:
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@@ -168,8 +132,8 @@ BRIDGE3:
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Building:
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Building:
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Footprint: ______ ______ ______ ______ ______
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Footprint: ______ ______ ______ ______ ______
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Dimensions: 6,5
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Dimensions: 6,5
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Selectable:
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# Selectable:
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Bounds: 144,120
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# Bounds: 144,120
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BRIDGE4:
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BRIDGE4:
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Inherits: ^Bridge
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Inherits: ^Bridge
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@@ -179,5 +143,5 @@ BRIDGE4:
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Building:
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Building:
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Footprint: ______ ______ ______ ______
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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Dimensions: 6,4
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Selectable:
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# Selectable:
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Bounds: 144,96
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# Bounds: 144,96
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@@ -97,6 +97,15 @@
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MustBeDestroyed:
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MustBeDestroyed:
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GivesExperience:
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GivesExperience:
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^CivBuilding:
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Inherits: ^Building
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Building:
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Repairable: false
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HP: 400
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Armor: wood
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Valued:
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Description: Civilian Building
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^Wall:
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^Wall:
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Category: Building
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Category: Building
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Building:
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Building:
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@@ -131,6 +140,15 @@
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Footprint: __ x_
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Footprint: __ x_
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Dimensions: 2,2
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Dimensions: 2,2
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^Rock:
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Category: Building
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Valued:
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Description: Rock
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RenderBuilding:
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Palette: terrain
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Building:
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Footprint: __ x_
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Dimensions: 2,2
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^Husk:
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^Husk:
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Category: Vehicle
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Category: Vehicle
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Unit:
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Unit:
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@@ -405,18 +405,6 @@ OBLI:
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-RenderBuilding:
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-RenderBuilding:
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RenderRangeCircle:
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RenderRangeCircle:
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BARB:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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WOOD:
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Inherits: ^Wall
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Building:
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HP: 100
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Armor: none
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CYCL:
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CYCL:
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Category: Defense
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Category: Defense
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Inherits: ^Wall
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Inherits: ^Wall
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@@ -4,28 +4,34 @@ SPLIT2:
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Palette: terrain
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Palette: terrain
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SeedsResource:
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SeedsResource:
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ResourceType:Tiberium
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ResourceType:Tiberium
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Valued:
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Description: Blossom Tree
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-Selectable:
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-Selectable:
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SPLIT3:
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SPLIT3:
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Inherits: ^Building
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Inherits: ^Building
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RenderBuilding:
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RenderBuilding:
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Palette: terrain
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Palette: terrain
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SeedsResource:
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SeedsResource:
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ResourceType:Tiberium
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ResourceType:Tiberium
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Valued:
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Description: Blossom Tree
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-Selectable:
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-Selectable:
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ROCK1:
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ROCK1:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK2:
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ROCK2:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK3:
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ROCK3:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK4:
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ROCK4:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK5:
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ROCK5:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK6:
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ROCK6:
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Inherits: ^Tree
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Inherits: ^Rock
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ROCK7:
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ROCK7:
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Inherits: ^Tree
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Inherits: ^Rock
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T01:
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T01:
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Inherits: ^Tree
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Inherits: ^Tree
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@@ -1,5 +1,5 @@
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FCOM:
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FCOM:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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Power: -200
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Power: -200
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Footprint: xx xx
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Footprint: xx xx
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@@ -12,350 +12,90 @@ FCOM:
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Bib:
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Bib:
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V01:
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V01:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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Capturable: true
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Valued:
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Repairable: false
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Description: Church
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HP: 400
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Armor: wood
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V02:
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V02:
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Inherits: ^Building
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Inherits: ^CivBuilding
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Building:
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Building:
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||||||
Footprint: xx xx
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Footprint: xx xx
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Dimensions: 2,2
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Dimensions: 2,2
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||||||
Repairable: false
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||||||
HP: 400
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Armor: wood
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V03:
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V03:
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Inherits: ^Building
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Inherits: ^CivBuilding
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||||||
Building:
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Building:
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||||||
Footprint: xx xx
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Footprint: xx xx
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||||||
Dimensions: 2,2
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Dimensions: 2,2
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||||||
Repairable: false
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||||||
HP: 400
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||||||
Armor: wood
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||||||
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||||||
V04:
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V04:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
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||||||
Building:
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Building:
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||||||
Footprint: xx xx
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Footprint: xx xx
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||||||
Dimensions: 2,2
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Dimensions: 2,2
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||||||
Repairable: false
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||||||
HP: 400
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||||||
Armor: wood
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||||||
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||||||
V05:
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V05:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
|
||||||
Building:
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Building:
|
||||||
Footprint: xx
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Footprint: xx
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||||||
Dimensions: 2,1
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Dimensions: 2,1
|
||||||
Repairable: false
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|
||||||
HP: 400
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|
||||||
Armor: wood
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||||||
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||||||
V06:
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V06:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
|
||||||
Building:
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Building:
|
||||||
Footprint: xx
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Footprint: xx
|
||||||
Dimensions: 2,1
|
Dimensions: 2,1
|
||||||
Repairable: false
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|
||||||
HP: 400
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|
||||||
Armor: wood
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|
||||||
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||||||
V07:
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V07:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
|
||||||
Building:
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Building:
|
||||||
Footprint: xx
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Footprint: xx
|
||||||
Dimensions: 2,1
|
Dimensions: 2,1
|
||||||
Repairable: false
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|
||||||
HP: 400
|
|
||||||
Armor: wood
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|
||||||
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||||||
V08:
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V08:
|
||||||
Inherits: ^Building
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Inherits: ^CivBuilding
|
||||||
Building:
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|
||||||
Repairable: false
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|
||||||
HP: 400
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|
||||||
Armor: wood
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||||||
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||||||
V09:
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V09:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
|
||||||
Building:
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|
||||||
Repairable: false
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||||||
HP: 400
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||||||
Armor: wood
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||||||
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||||||
V10:
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V10:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
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||||||
Building:
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||||||
Repairable: false
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||||||
HP: 400
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||||||
Armor: wood
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||||||
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||||||
V11:
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V11:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
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||||||
Building:
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||||||
Repairable: false
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||||||
HP: 400
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||||||
Armor: wood
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||||||
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||||||
V12:
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V12:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
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||||||
Building:
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||||||
Repairable: false
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|
||||||
HP: 400
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||||||
Armor: wood
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||||||
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||||||
V13:
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V13:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
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||||||
Building:
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|
||||||
Repairable: false
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|
||||||
HP: 400
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|
||||||
Armor: wood
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||||||
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||||||
V14:
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V14:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
|
||||||
Building:
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Valued:
|
||||||
Repairable: false
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Description: Field
|
||||||
HP: 400
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|
||||||
Armor: wood
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|
||||||
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|
||||||
V15:
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V15:
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||||||
Inherits: ^Building
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Inherits: ^CivBuilding
|
||||||
Building:
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Valued:
|
||||||
Repairable: false
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Description: Field
|
||||||
HP: 400
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|
||||||
Armor: wood
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||||||
|
|
||||||
V16:
|
V16:
|
||||||
Inherits: ^Building
|
Inherits: ^CivBuilding
|
||||||
Building:
|
Valued:
|
||||||
Repairable: false
|
Description: Field
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
|
|
||||||
V17:
|
V17:
|
||||||
Inherits: ^Building
|
Inherits: ^CivBuilding
|
||||||
Building:
|
Valued:
|
||||||
Repairable: false
|
Description: Field
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
|
|
||||||
V18:
|
V18:
|
||||||
Inherits: ^Building
|
Inherits: ^CivBuilding
|
||||||
Building:
|
Valued:
|
||||||
Repairable: false
|
Description: Field
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
|
|
||||||
V19:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
|
|
||||||
V20:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V21:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V22:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V23:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V24:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V25:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V26:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V27:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V28:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V29:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V30:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V31:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V32:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V33:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V34:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V35:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V36:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
V37:
|
|
||||||
Inherits: ^Building
|
|
||||||
Building:
|
|
||||||
Repairable: false
|
|
||||||
HP: 400
|
|
||||||
Armor: wood
|
|
||||||
-Dimensions:
|
|
||||||
-Footprint:
|
|
||||||
RenderBuilding:
|
|
||||||
Image: FCOM
|
|
||||||
|
|
||||||
BARL:
|
BARL:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -367,6 +107,8 @@ BARL:
|
|||||||
Adjacent: 0
|
Adjacent: 0
|
||||||
HP: 10
|
HP: 10
|
||||||
Explodes:
|
Explodes:
|
||||||
|
Valued:
|
||||||
|
Description: Explosive Barrel
|
||||||
|
|
||||||
BRL3:
|
BRL3:
|
||||||
Inherits: ^Building
|
Inherits: ^Building
|
||||||
@@ -378,9 +120,11 @@ BRL3:
|
|||||||
Adjacent: 0
|
Adjacent: 0
|
||||||
HP: 10
|
HP: 10
|
||||||
Explodes:
|
Explodes:
|
||||||
|
Valued:
|
||||||
|
Description: Explosive Barrel
|
||||||
|
|
||||||
MISS:
|
MISS:
|
||||||
Inherits: ^Building
|
Inherits: ^CivBuilding
|
||||||
Selectable:
|
Selectable:
|
||||||
Priority: 0
|
Priority: 0
|
||||||
Building:
|
Building:
|
||||||
@@ -430,8 +174,8 @@ BRIDGE1:
|
|||||||
Building:
|
Building:
|
||||||
Footprint: _____ _____ _____
|
Footprint: _____ _____ _____
|
||||||
Dimensions: 5,3
|
Dimensions: 5,3
|
||||||
Selectable:
|
# Selectable:
|
||||||
Bounds: 120,48
|
# Bounds: 120,48
|
||||||
BRIDGE2:
|
BRIDGE2:
|
||||||
Inherits: ^Bridge
|
Inherits: ^Bridge
|
||||||
Bridge:
|
Bridge:
|
||||||
@@ -441,5 +185,5 @@ BRIDGE2:
|
|||||||
Building:
|
Building:
|
||||||
Footprint: _____ _____
|
Footprint: _____ _____
|
||||||
Dimensions: 5,2
|
Dimensions: 5,2
|
||||||
Selectable:
|
# Selectable:
|
||||||
Bounds: 120,48
|
# Bounds: 120,48
|
||||||
@@ -115,6 +115,15 @@
|
|||||||
DamageStates: 2
|
DamageStates: 2
|
||||||
GivesExperience:
|
GivesExperience:
|
||||||
|
|
||||||
|
^CivBuilding:
|
||||||
|
Inherits: ^Building
|
||||||
|
Building:
|
||||||
|
Repairable: false
|
||||||
|
HP: 400
|
||||||
|
Armor: wood
|
||||||
|
Valued:
|
||||||
|
Description: Civilian Building
|
||||||
|
|
||||||
^Tree:
|
^Tree:
|
||||||
Category: Building
|
Category: Building
|
||||||
Valued:
|
Valued:
|
||||||
@@ -144,8 +153,8 @@
|
|||||||
Category: Building
|
Category: Building
|
||||||
Valued:
|
Valued:
|
||||||
Description: Bridge
|
Description: Bridge
|
||||||
Selectable:
|
# Selectable:
|
||||||
Bounds: 96,48
|
# Bounds: 96,48
|
||||||
BelowUnits:
|
BelowUnits:
|
||||||
Building:
|
Building:
|
||||||
Footprint: ____ ____
|
Footprint: ____ ____
|
||||||
|
|||||||
@@ -122,6 +122,8 @@ TC05:
|
|||||||
|
|
||||||
MINE:
|
MINE:
|
||||||
Inherits: ^Tree
|
Inherits: ^Tree
|
||||||
|
Valued:
|
||||||
|
Description: Ore Mine
|
||||||
SeedsResource:
|
SeedsResource:
|
||||||
|
|
||||||
BOXES01:
|
BOXES01:
|
||||||
|
|||||||
Reference in New Issue
Block a user