global settings in lobbyinfo; map change uses it.
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@@ -68,12 +68,6 @@ namespace OpenRa.Game.Orders
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Game.orderManager.StartGame();
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break;
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}
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case "ChangeMap":
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{
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Game.chat.AddLine(Color.White, "Server", "Changing map to {0}".F(order.TargetString));
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Game.ChangeMap(order.TargetString);
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break;
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}
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case "SyncInfo":
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{
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// Game.chat.AddLine(Color.White, "Server", "Synchronizing lobby info...");
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