global settings in lobbyinfo; map change uses it.

This commit is contained in:
Chris Forbes
2010-01-16 11:14:35 +13:00
parent acd5470ce1
commit 705954ebca
5 changed files with 38 additions and 15 deletions

View File

@@ -68,12 +68,6 @@ namespace OpenRa.Game.Orders
Game.orderManager.StartGame();
break;
}
case "ChangeMap":
{
Game.chat.AddLine(Color.White, "Server", "Changing map to {0}".F(order.TargetString));
Game.ChangeMap(order.TargetString);
break;
}
case "SyncInfo":
{
// Game.chat.AddLine(Color.White, "Server", "Synchronizing lobby info...");