Files
OpenRA/OpenRa.Game/Orders/UnitOrders.cs
2010-01-16 11:14:35 +13:00

88 lines
2.3 KiB
C#

using System.Drawing;
using OpenRa.FileFormats;
using OpenRa.Game.GameRules;
using OpenRa.Game.Graphics;
using OpenRa.Game.Traits;
namespace OpenRa.Game.Orders
{
static class UnitOrders
{
public static void ProcessOrder( Order order )
{
switch( order.OrderString )
{
case "PlaceBuilding":
{
Game.world.AddFrameEndTask( _ =>
{
var queue = order.Player.PlayerActor.traits.Get<ProductionQueue>();
var unit = Rules.NewUnitInfo[ order.TargetString ];
var producing = queue.CurrentItem(unit.Category);
if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
return;
Game.world.Add( new Actor( order.TargetString, order.TargetLocation - Footprint.AdjustForBuildingSize( unit.Traits.Get<BuildingInfo>() ), order.Player ) );
if (order.Player == Game.LocalPlayer)
{
Sound.Play("placbldg.aud");
Sound.Play("build5.aud");
}
queue.FinishProduction(unit.Category);
} );
break;
}
case "Chat":
{
Game.chat.AddLine(order.Player, order.TargetString);
break;
}
case "ToggleReady":
{
Game.chat.AddLine(order.Player, "is " + order.TargetString );
break;
}
case "AssignPlayer":
{
Game.LocalPlayer = order.Player;
Game.chat.AddLine(order.Player, "is now YOU.");
break;
}
case "SetLag":
{
int lag = int.Parse(order.TargetString);
if (Game.orderManager.GameStarted)
{
Game.chat.AddLine(Color.White, "Server", "Failed to change lag to {0} frames".F(lag));
return;
}
Game.orderManager.FramesAhead = lag;
Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(lag));
break;
}
case "StartGame":
{
Game.chat.AddLine(Color.White, "Server", "The game has started.");
Game.orderManager.StartGame();
break;
}
case "SyncInfo":
{
// Game.chat.AddLine(Color.White, "Server", "Synchronizing lobby info...");
Game.SyncLobbyInfo(order.TargetString);
break;
}
default:
{
foreach (var t in order.Subject.traits.WithInterface<IResolveOrder>())
t.ResolveOrder(order.Subject, order);
break;
}
}
}
}
}