88 lines
2.3 KiB
C#
88 lines
2.3 KiB
C#
using System.Drawing;
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using OpenRa.FileFormats;
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using OpenRa.Game.GameRules;
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using OpenRa.Game.Graphics;
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using OpenRa.Game.Traits;
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namespace OpenRa.Game.Orders
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{
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static class UnitOrders
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{
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public static void ProcessOrder( Order order )
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{
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switch( order.OrderString )
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{
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case "PlaceBuilding":
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{
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Game.world.AddFrameEndTask( _ =>
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{
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var queue = order.Player.PlayerActor.traits.Get<ProductionQueue>();
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var unit = Rules.NewUnitInfo[ order.TargetString ];
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var producing = queue.CurrentItem(unit.Category);
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if( producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0 )
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return;
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Game.world.Add( new Actor( order.TargetString, order.TargetLocation - Footprint.AdjustForBuildingSize( unit.Traits.Get<BuildingInfo>() ), order.Player ) );
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if (order.Player == Game.LocalPlayer)
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{
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Sound.Play("placbldg.aud");
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Sound.Play("build5.aud");
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}
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queue.FinishProduction(unit.Category);
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} );
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break;
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}
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case "Chat":
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{
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Game.chat.AddLine(order.Player, order.TargetString);
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break;
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}
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case "ToggleReady":
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{
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Game.chat.AddLine(order.Player, "is " + order.TargetString );
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break;
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}
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case "AssignPlayer":
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{
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Game.LocalPlayer = order.Player;
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Game.chat.AddLine(order.Player, "is now YOU.");
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break;
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}
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case "SetLag":
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{
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int lag = int.Parse(order.TargetString);
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if (Game.orderManager.GameStarted)
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{
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Game.chat.AddLine(Color.White, "Server", "Failed to change lag to {0} frames".F(lag));
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return;
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}
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Game.orderManager.FramesAhead = lag;
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Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(lag));
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break;
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}
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case "StartGame":
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{
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Game.chat.AddLine(Color.White, "Server", "The game has started.");
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Game.orderManager.StartGame();
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break;
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}
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case "SyncInfo":
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{
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// Game.chat.AddLine(Color.White, "Server", "Synchronizing lobby info...");
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Game.SyncLobbyInfo(order.TargetString);
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break;
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}
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default:
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{
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foreach (var t in order.Subject.traits.WithInterface<IResolveOrder>())
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t.ResolveOrder(order.Subject, order);
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break;
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}
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}
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}
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}
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}
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