Locked frame times; SAM, GUN, AGUN work again.

- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
This commit is contained in:
Bob
2009-10-20 00:57:50 +13:00
parent a7ce0f97d1
commit 707ba7d957
14 changed files with 32 additions and 31 deletions

View File

@@ -7,7 +7,7 @@ using IjwFramework.Types;
namespace OpenRa.Game.Traits
{
interface ITick { void Tick(Actor self, Game game, int dt); }
interface ITick { void Tick(Actor self, Game game); }
interface IRender { IEnumerable<Pair<Sprite, float2>> Render(Actor self); }
interface IOrder { Order Order(Actor self, Game game, int2 xy); }
}