Locked frame times; SAM, GUN, AGUN work again.
- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
- SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
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@@ -7,7 +7,7 @@ using IjwFramework.Types;
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namespace OpenRa.Game.Traits
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{
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interface ITick { void Tick(Actor self, Game game, int dt); }
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interface ITick { void Tick(Actor self, Game game); }
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interface IRender { IEnumerable<Pair<Sprite, float2>> Render(Actor self); }
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interface IOrder { Order Order(Actor self, Game game, int2 xy); }
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}
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