Locked frame times; SAM, GUN, AGUN work again.

- all frames are 40ms long. (except something in the sidebar, which should really be PlayFetchIndex anyway)
    - SAM, GUN, and AGUN no longer crash the game when built. (Turreted used Mobile, which those buildings don't have)
This commit is contained in:
Bob
2009-10-20 00:57:50 +13:00
parent a7ce0f97d1
commit 707ba7d957
14 changed files with 32 additions and 31 deletions

View File

@@ -14,12 +14,9 @@ namespace OpenRa.Game.Traits
{
}
public void Tick( Actor self, Game game, int dt )
public void Tick( Actor self, Game game )
{
// TODO: desiredFacing should follow the base unit's facing only when not in combat.
// also, we want to be able to use this for GUN; avoid referencing Mobile.
var df = desiredFacing ?? self.traits.Get<Mobile>().facing;
var df = desiredFacing ?? ( self.traits.Contains<Mobile>() ? self.traits.Get<Mobile>().facing : turretFacing );
Util.TickFacing( ref turretFacing, df, self.unitInfo.ROT );
}
}