napalm wiring

This commit is contained in:
Chris Forbes
2010-04-10 11:20:37 +12:00
parent dd1415dda8
commit 7084aa891c
3 changed files with 28 additions and 15 deletions

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@@ -1,22 +1,37 @@
using System; #region Copyright & License Information
using System.Collections.Generic; /*
using System.Linq; * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
using System.Text; * This file is part of OpenRA.
using OpenRA.Traits; *
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.GameRules; using OpenRA.GameRules;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc namespace OpenRA.Mods.Cnc
{ {
class CarpetBombInfo : ITraitInfo class CarpetBombInfo : ITraitInfo
{ {
public readonly string Weapon = null; public readonly string Weapon = null;
public readonly int Interval = 0;
public readonly int Range = 0; public readonly int Range = 0;
public object Create(Actor self) { return new CarpetBomb(self); } public object Create(Actor self) { return new CarpetBomb(self); }
} }
class CarpetBomb : ITick class CarpetBomb : ITick // todo: maybe integrate this better with the normal weapons system?
{ {
int2 Target; int2 Target;
int dropDelay; int dropDelay;
@@ -38,7 +53,8 @@ namespace OpenRA.Mods.Cnc
if (--dropDelay <= 0) if (--dropDelay <= 0)
{ {
dropDelay = info.Interval; var weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()];
dropDelay = weapon.ROF;
var args = new ProjectileArgs var args = new ProjectileArgs
{ {
@@ -48,7 +64,7 @@ namespace OpenRA.Mods.Cnc
dest = self.CenterLocation.ToInt2(), dest = self.CenterLocation.ToInt2(),
facing = self.traits.Get<Unit>().Facing, facing = self.traits.Get<Unit>().Facing,
firedBy = self, firedBy = self,
weapon = Rules.Weapons[info.Weapon.ToLowerInvariant()] weapon = weapon
}; };
self.World.Add(args.weapon.Projectile.Create(args)); self.World.Add(args.weapon.Projectile.Create(args));

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@@ -480,3 +480,5 @@ A10:
WithShadow: WithShadow:
LimitedAmmo: LimitedAmmo:
Ammo: 10 Ammo: 10
CarpetBomb:
Weapon: Napalm

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@@ -409,12 +409,7 @@ Tomahawk:
Napalm: Napalm:
ROF: 5 ROF: 5
Range: 4.5 GravityBomb:
Bullet:
Speed: 5
Arm: 24
RangeLimit: 24
High: yes
Image: BOMBLET Image: BOMBLET
Warhead: Warhead:
Spread: 8 Spread: 8