Merge Mods.TS into Mods.Cnc
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197
OpenRA.Mods.Cnc/SpriteLoaders/TmpTSLoader.cs
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197
OpenRA.Mods.Cnc/SpriteLoaders/TmpTSLoader.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Drawing;
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using System.IO;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Cnc.SpriteLoaders
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{
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public class TmpTSLoader : ISpriteLoader
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{
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class TmpTSDepthFrame : ISpriteFrame
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{
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readonly TmpTSFrame parent;
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public Size Size { get { return parent.Size; } }
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public Size FrameSize { get { return Size; } }
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public float2 Offset { get { return parent.Offset; } }
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public byte[] Data { get { return parent.DepthData; } }
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public bool DisableExportPadding { get { return false; } }
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public TmpTSDepthFrame(TmpTSFrame parent)
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{
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this.parent = parent;
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}
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}
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class TmpTSFrame : ISpriteFrame
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{
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public Size Size { get; private set; }
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public Size FrameSize { get { return Size; } }
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public float2 Offset { get; private set; }
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public byte[] Data { get; set; }
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public byte[] DepthData { get; set; }
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public bool DisableExportPadding { get { return false; } }
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public TmpTSFrame(Stream s, Size size, int u, int v)
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{
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if (s.Position != 0)
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{
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Size = size;
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// Skip unnecessary header data
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s.Position += 20;
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// Extra data is specified relative to the top-left of the template
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var extraX = s.ReadInt32() - (u - v) * size.Width / 2;
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var extraY = s.ReadInt32() - (u + v) * size.Height / 2;
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var extraWidth = s.ReadInt32();
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var extraHeight = s.ReadInt32();
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var flags = s.ReadUInt32();
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var bounds = new Rectangle(0, 0, size.Width, size.Height);
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if ((flags & 0x01) != 0)
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{
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var extraBounds = new Rectangle(extraX, extraY, extraWidth, extraHeight);
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bounds = Rectangle.Union(bounds, extraBounds);
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Offset = new float2(bounds.X + 0.5f * (bounds.Width - size.Width), bounds.Y + 0.5f * (bounds.Height - size.Height));
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Size = new Size(bounds.Width, bounds.Height);
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}
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// Skip unnecessary header data
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s.Position += 12;
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Data = new byte[bounds.Width * bounds.Height];
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DepthData = new byte[bounds.Width * bounds.Height];
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UnpackTileData(s, Data, size, bounds);
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UnpackTileData(s, DepthData, size, bounds);
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if ((flags & 0x01) == 0)
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return;
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// Load extra data (cliff faces, etc)
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for (var j = 0; j < extraHeight; j++)
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{
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var start = (j + extraY - bounds.Y) * bounds.Width + extraX - bounds.X;
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for (var i = 0; i < extraWidth; i++)
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{
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var extra = s.ReadUInt8();
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if (extra != 0)
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Data[start + i] = extra;
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}
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}
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// Extra data depth
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for (var j = 0; j < extraHeight; j++)
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{
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var start = (j + extraY - bounds.Y) * bounds.Width + extraX - bounds.X;
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for (var i = 0; i < extraWidth; i++)
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{
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var extra = s.ReadUInt8();
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// XCC source indicates that there are only 32 valid values
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if (extra < 32)
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DepthData[start + i] = extra;
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}
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}
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}
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else
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Data = new byte[0];
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}
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}
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static void UnpackTileData(Stream s, byte[] data, Size size, Rectangle frameBounds)
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{
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var width = 4;
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for (var j = 0; j < size.Height; j++)
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{
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var start = (j - frameBounds.Y) * frameBounds.Width + (size.Width - width) / 2 - frameBounds.X;
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for (var i = 0; i < width; i++)
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data[start + i] = s.ReadUInt8();
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width += (j < size.Height / 2 - 1 ? 1 : -1) * 4;
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}
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}
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bool IsTmpTS(Stream s)
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{
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var start = s.Position;
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s.Position += 8;
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var sx = s.ReadUInt32();
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var sy = s.ReadUInt32();
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// Find the first non-empty frame
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var offset = s.ReadUInt32();
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while (offset == 0)
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offset = s.ReadUInt32();
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if (offset > s.Length - 52)
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{
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s.Position = start;
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return false;
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}
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s.Position = offset + 12;
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var test = s.ReadUInt32();
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s.Position = start;
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return test == sx * sy / 2 + 52;
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}
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ISpriteFrame[] ParseFrames(Stream s)
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{
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var start = s.Position;
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var templateWidth = s.ReadUInt32();
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var templateHeight = s.ReadUInt32();
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var tileWidth = s.ReadInt32();
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var tileHeight = s.ReadInt32();
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var size = new Size(tileWidth, tileHeight);
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var offsets = new uint[templateWidth * templateHeight];
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for (var i = 0; i < offsets.Length; i++)
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offsets[i] = s.ReadUInt32();
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// Depth information are stored as a second set of frames (like split shadows)
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var stride = offsets.Length;
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var tiles = new ISpriteFrame[stride * 2];
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for (var j = 0; j < templateHeight; j++)
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{
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for (var i = 0; i < templateWidth; i++)
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{
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var k = j * templateWidth + i;
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s.Position = offsets[k];
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var frame = new TmpTSFrame(s, size, i, j);
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tiles[k] = frame;
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tiles[k + stride] = new TmpTSDepthFrame(frame);
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}
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}
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s.Position = start;
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return tiles;
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}
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public bool TryParseSprite(Stream s, out ISpriteFrame[] frames)
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{
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if (!IsTmpTS(s))
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{
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frames = null;
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return false;
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}
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frames = ParseFrames(s);
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return true;
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}
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}
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}
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