Map chooser

This commit is contained in:
Paul Chote
2010-04-03 20:11:51 +13:00
committed by Bob
parent 4e0170a437
commit 70dad96ad6
8 changed files with 133 additions and 75 deletions

View File

@@ -30,7 +30,8 @@ namespace OpenRA.FileFormats
public class Map
{
public IFolder Package;
public string Uid;
// Yaml map data
public int MapFormat = 1;
public string Title;
@@ -63,7 +64,7 @@ namespace OpenRA.FileFormats
public IEnumerable<int2> SpawnPoints {get {return Waypoints.Select(kv => kv.Value);}}
static List<string> SimpleFields = new List<string>() {
"MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "MapSize", "TopLeft", "BottomRight"
"Uid", "MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "MapSize", "TopLeft", "BottomRight"
};
public Map() {}

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@@ -0,0 +1,62 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Reflection;
namespace OpenRA.FileFormats
{
public class MapStub
{
public IFolder Package;
// Yaml map data
public string Uid;
public string Title;
public string Description;
public string Author;
public int PlayerCount;
public string Preview;
public string Tileset;
public int2 TopLeft;
public int2 BottomRight;
public int Width {get {return BottomRight.X - TopLeft.X;}}
public int Height {get {return BottomRight.Y - TopLeft.Y;}}
static List<string> Fields = new List<string>() {
"Uid", "Title", "Description", "Author", "PlayerCount", "Tileset", "Preview", "TopLeft", "BottomRight"
};
public MapStub() {}
public MapStub(IFolder package)
{
Package = package;
var yaml = MiniYaml.FromStream(Package.GetContent("map.yaml"));
FieldLoader.LoadFields(this,yaml,Fields);
}
}
}

View File

@@ -101,6 +101,7 @@
<Compile Include="FileFormats\IniFile.cs" />
<Compile Include="Graphics\ShpReader.cs" />
<Compile Include="Primitives\int2.cs" />
<Compile Include="Map\MapStub.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.

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@@ -258,32 +258,11 @@ namespace OpenRA
}
}
/*
class MapInfo
{
public readonly string Filename;
public readonly Map Map;
public MapInfo(string filename)
{
Filename = filename.ToLowerInvariant();
Map = new Map(Filename);
}
};
Lazy<List<MapInfo>> mapList = Lazy.New(
() =>
{
var builtinMaps = new IniFile(FileSystem.Open("missions.pkt")).GetSection("Missions").Select(a => a.Key);
var mapsFolderMaps = Directory.GetFiles("maps/");
return builtinMaps.Concat(mapsFolderMaps).Select(a => new MapInfo(a)).ToList();
});
bool showMapChooser = false;
MapInfo currentMap;
MapStub currentMap;
bool mapPreviewDirty = true;
*/
void AddUiButton(int2 pos, string text, Action<bool> a)
{
var rect = new Rectangle(pos.X - 160 / 2, pos.Y - 4, 160, 24);
@@ -294,7 +273,7 @@ namespace OpenRA
public void DrawMapChooser()
{
/*var w = 800;
var w = 800;
var h = 600;
var r = new Rectangle( (Game.viewport.Width - w) / 2, (Game.viewport.Height - h) / 2, w, h );
DrawDialogBackground(r, "dialog");
@@ -302,11 +281,11 @@ namespace OpenRA
DrawDialogBackground(new Rectangle(r.Right - 200 - 160 / 2,
r.Bottom - 50 + 6, 160, 24), "dialog2");
AddUiButton(new int2(r.Left + 200, r.Bottom - 40), "OK",
_ =>
{
Game.IssueOrder(Order.Chat("/map " + currentMap.Filename));
Game.IssueOrder(Order.Chat("/map " + currentMap.Uid));
showMapChooser = false;
});
@@ -315,7 +294,7 @@ namespace OpenRA
{
showMapChooser = false;
});
/*
if (mapPreviewDirty)
{
if (mapChooserSheet == null || mapChooserSheet.Size.Width != currentMap.Map.MapSize.X || mapChooserSheet.Size.Height != currentMap.Map.MapSize.Y)
@@ -327,46 +306,53 @@ namespace OpenRA
Minimap.MakeMinimapBounds(currentMap.Map), TextureChannel.Alpha);
mapPreviewDirty = false;
}
*/
var mapRect = new Rectangle(r.Right - 280, r.Top + 30, 256, 256);
/*
DrawDialogBackground(mapRect, "dialog2");
rgbaRenderer.DrawSprite(mapChooserSprite,
new float2(mapRect.Location) + new float2(4, 4),
"chrome",
new float2(mapRect.Size) - new float2(8, 8));
rgbaRenderer.Flush();
*/
var y = r.Top + 50;
int maxListItems = ((r.Bottom - 60 - y ) / 20);
for(int i = mapOffset; i < Math.Min(maxListItems + mapOffset, mapList.Value.Count()); i++, y += 20){
var map = mapList.Value.ElementAt(i);
//for(int i = mapOffset; i < Math.Min(maxListItems + mapOffset, Game.AvailableMaps.Count()); i++, y += 20)
// TODO: Show the appropriate subset of data
foreach (var kv in Game.AvailableMaps)
{
var map = kv.Value;
var itemRect = new Rectangle(r.Left + 50, y - 2, r.Width - 340, 20);
if (map == currentMap)
DrawDialogBackground(itemRect, "dialog2");
renderer.RegularFont.DrawText(rgbaRenderer, map.Map.Title, new int2(r.Left + 60, y), Color.White);
renderer.RegularFont.DrawText(rgbaRenderer, map.Title, new int2(r.Left + 60, y), Color.White);
var closureMap = map;
AddButton(itemRect, _ => { currentMap = closureMap; mapPreviewDirty = true; });
y += 20;
}
y = mapRect.Bottom + 20;
DrawCentered("Title: {0}".F(currentMap.Map.Title, currentMap.Map.Height),
DrawCentered("Title: {0}".F(currentMap.Title),
new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
y += 20;
DrawCentered("Size: {0}x{1}".F(currentMap.Map.Width, currentMap.Map.Height),
DrawCentered("Size: {0}x{1}".F(currentMap.Width, currentMap.Height),
new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
y += 20;
var theaterInfo = Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == currentMap.Map.Theater);
DrawCentered("Theater: {0}".F(theaterInfo.Name, currentMap.Map.Height),
var theaterInfo = Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == currentMap.Tileset);
DrawCentered("Theater: {0}".F(theaterInfo.Name),
new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
y += 20;
DrawCentered("Spawnpoints: {0}".F(currentMap.Map.SpawnPoints.Count()),
DrawCentered("Spawnpoints: {0}".F(currentMap.PlayerCount),
new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
/*
y += 30;
AddUiButton(new int2(mapRect.Left + mapRect.Width / 2, y), "^",
_ =>
@@ -380,9 +366,8 @@ namespace OpenRA
{
mapOffset = (mapOffset + 1 > mapList.Value.Count() - maxListItems) ? mapOffset : mapOffset + 1;
});
AddButton(r, _ => { });
*/
AddButton(r, _ => { });
}
bool PaletteAvailable(int index) { return Game.LobbyInfo.Clients.All(c => c.PaletteIndex != index); }
bool SpawnPointAvailable(int index) { return (index == 0) || Game.LobbyInfo.Clients.All(c => c.SpawnPoint != index); }
@@ -439,13 +424,12 @@ namespace OpenRA
{
buttons.Clear();
DrawDownloadBar();
/*
if (showMapChooser)
{
DrawMapChooser();
return;
}
*/
var w = 800;
var h = 600;
@@ -459,19 +443,18 @@ namespace OpenRA
world.Minimap.Update();
world.Minimap.Draw(minimapRect, true);
world.Minimap.DrawSpawnPoints(minimapRect);
/*
if (Game.IsHost)
{
AddUiButton(new int2(r.Right - 100, r.Top + 300), "Change Map",
_ =>
{
showMapChooser = true;
currentMap = mapList.Value.Single(
m => m.Filename == Game.LobbyInfo.GlobalSettings.Map.ToLowerInvariant());
showMapChooser = true;
currentMap = Game.AvailableMaps[Game.LobbyInfo.GlobalSettings.Map.ToLowerInvariant()];
mapPreviewDirty = true;
});
}
*/
var f = renderer.BoldFont;
f.DrawText(rgbaRenderer, "Name", new int2(r.Left + 40, r.Top + 50), Color.White);

View File

@@ -100,12 +100,42 @@ namespace OpenRA
throw new InvalidOperationException("Cannot locate type: {0}".F(classname));
}
public static Dictionary<string,MapStub> AvailableMaps;
// TODO: Do this nicer
public static Dictionary<string,MapStub> FindMaps(string[] mods)
{
Console.WriteLine("Finding maps");
foreach (var mod in mods)
Console.WriteLine(mod);
List<string> paths = new List<string>();
foreach (var mod in mods)
paths.AddRange(Directory.GetDirectories("mods/"+mod+"/maps/"));
paths.AddRange(Directory.GetDirectories("maps/"));
Dictionary<string,MapStub> maps = new Dictionary<string, MapStub>();
foreach (var path in paths)
{
MapStub stub = new MapStub(new Folder(path));
maps.Add(stub.Uid,stub);
}
return maps;
}
public static void ChangeMap(string mapName)
{
Timer.Time( "----ChangeMap" );
var manifest = new Manifest(LobbyInfo.GlobalSettings.Mods);
Timer.Time( "manifest: {0}" );
// TODO: Only do this on mod change
AvailableMaps = FindMaps(LobbyInfo.GlobalSettings.Mods);
Timer.Time( "maplist: {0}" );
Game.LoadModAssemblies(manifest);
Game.changePending = false;
Game.mapName = mapName;
@@ -133,7 +163,7 @@ namespace OpenRA
Timer.Time( "----end ChangeMap" );
Debug("Map change {0} -> {1}".F(Game.mapName, mapName));
}
}
internal static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, Controller controller)
{

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@@ -74,32 +74,12 @@ namespace OpenRA
public readonly WorldRenderer WorldRenderer;
internal readonly Minimap Minimap;
public World()
{
Timer.Time( "----World.ctor" );
// TODO: Do this properly
string mapPath = null;
foreach (var mod in Game.LobbyInfo.GlobalSettings.Mods)
{
var path = "mods/"+mod+"/maps/"+Game.LobbyInfo.GlobalSettings.Map+"/";
if (Directory.Exists(path))
{
mapPath = path;
break;
}
}
if (mapPath == null)
{
var path = "maps/"+Game.LobbyInfo.GlobalSettings.Map+"/";
if (!Directory.Exists(path))
throw new InvalidDataException("Unknown map `{0}`".F(Game.LobbyInfo.GlobalSettings.Map));
mapPath = path;
}
Map = new Map( new Folder(mapPath) );
Map = new Map( Game.AvailableMaps[Game.LobbyInfo.GlobalSettings.Map].Package );
customTerrain = new ICustomTerrain[Map.MapSize.X, Map.MapSize.Y];
Timer.Time( "new Map: {0}" );

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@@ -1,4 +1,5 @@
MapFormat: 1
Uid: testmap
Title: GDI Mission 2
Author: Westwood Studios
PlayerCount: 1

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@@ -1,5 +1,5 @@
MapFormat: 1
Uid: testmap
Title: Lesson in Blood
Author: Westwood Studios