add the Hovercraft wake animation
This commit is contained in:
@@ -366,6 +366,7 @@
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<Compile Include="Traits\ProximityCapturable.cs" />
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<Compile Include="Traits\ProximityCapturable.cs" />
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<Compile Include="Traits\RadarColorFromTerrain.cs" />
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<Compile Include="Traits\RadarColorFromTerrain.cs" />
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<Compile Include="Traits\Render\Hovers.cs" />
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<Compile Include="Traits\Render\Hovers.cs" />
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<Compile Include="Traits\Render\LeavesTrails.cs" />
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<Compile Include="Traits\Render\RenderBuilding.cs" />
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<Compile Include="Traits\Render\RenderBuilding.cs" />
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<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
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<Compile Include="Traits\Render\RenderBuildingCharge.cs" />
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<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
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<Compile Include="Traits\Render\RenderBuildingTurreted.cs" />
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53
OpenRA.Mods.Common/Traits/Render/LeavesTrails.cs
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53
OpenRA.Mods.Common/Traits/Render/LeavesTrails.cs
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@@ -0,0 +1,53 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders a sprite effect when leaving a cell.")]
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public class LeavesTrailsInfo : ITraitInfo
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{
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public readonly string Image = null;
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public readonly string Palette = "effect";
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[Desc("Only do so when the terrain types match with the previous cell.")]
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public readonly string[] TerrainTypes = { };
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public object Create(ActorInitializer init) { return new LeavesTrails(this, init.Self); }
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}
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public class LeavesTrails : ITick
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{
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readonly LeavesTrailsInfo info;
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public LeavesTrails(LeavesTrailsInfo info, Actor self)
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{
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this.info = info;
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}
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CPos cachedLocation;
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public void Tick(Actor self)
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{
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if (cachedLocation != self.Location)
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{
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var type = self.World.Map.GetTerrainInfo(cachedLocation).Type;
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var pos = self.World.Map.CenterOfCell(cachedLocation);
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if (info.TerrainTypes.Contains(type) && !string.IsNullOrEmpty(info.Image))
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self.World.AddFrameEndTask(w => w.Add(new SpriteEffect(pos, self.World, info.Image, info.Palette)));
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cachedLocation = self.Location;
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}
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}
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}
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}
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@@ -70,6 +70,10 @@ HVR:
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WithVoxelBody:
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WithVoxelBody:
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WithVoxelTurret:
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WithVoxelTurret:
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Hovers:
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Hovers:
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LeavesTrails:
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Image: wake
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Palette: effect
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TerrainTypes: Water
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SMECH:
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SMECH:
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Inherits: ^Tank
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Inherits: ^Tank
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@@ -220,6 +220,11 @@ moveflsh:
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Length: *
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Length: *
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Tick: 30
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Tick: 30
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wake:
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idle: wake2
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Length: *
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Tick: 180
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resources:
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resources:
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Defaults:
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Defaults:
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UseTilesetExtension: true
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UseTilesetExtension: true
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