RA balance changes
This commit is contained in:
@@ -87,7 +87,6 @@ MIG:
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BuildAtProductionType: Plane
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BuildPaletteOrder: 50
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Prerequisites: ~afld, stek, ~techlevel.high
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BuildDurationModifier: 50
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Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
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Valued:
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Cost: 2000
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@@ -277,7 +276,6 @@ HELI:
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BuildAtProductionType: Helicopter
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BuildPaletteOrder: 40
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Prerequisites: ~hpad, atek, ~techlevel.high
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BuildDurationModifier: 50
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Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry
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Valued:
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Cost: 2000
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@@ -100,20 +100,9 @@
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ReloadDelayMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 75
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InaccuracyMultiplier@RANK-1:
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RequiresCondition: rank-veteran == 1
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Modifier: 90
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InaccuracyMultiplier@RANK-2:
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RequiresCondition: rank-veteran == 2
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Modifier: 80
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InaccuracyMultiplier@RANK-3:
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RequiresCondition: rank-veteran == 3
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Modifier: 70
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InaccuracyMultiplier@RANK-ELITE:
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RequiresCondition: rank-elite
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Modifier: 50
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SelfHealing@ELITE:
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Step: 200
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Step: 0
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PercentageStep: 5
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Delay: 100
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HealIfBelow: 100
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DamageCooldown: 125
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@@ -123,6 +112,7 @@
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Sequence: rank-veteran-1
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Palette: effect
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ReferencePoint: Bottom, Right
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 1
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ZOffset: 256
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WithDecoration@RANK-2:
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@@ -130,6 +120,7 @@
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Sequence: rank-veteran-2
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Palette: effect
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ReferencePoint: Bottom, Right
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 2
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ZOffset: 256
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WithDecoration@RANK-3:
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@@ -137,6 +128,7 @@
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Sequence: rank-veteran-3
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Palette: effect
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ReferencePoint: Bottom, Right
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-veteran == 3
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ZOffset: 256
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WithDecoration@RANK-ELITE:
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@@ -144,6 +136,7 @@
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Sequence: rank-elite
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Palette: effect
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ReferencePoint: Bottom, Right
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ValidStances: Ally, Enemy, Neutral
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RequiresCondition: rank-elite
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ZOffset: 256
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@@ -442,6 +435,9 @@
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MapEditorData:
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Categories: Infantry
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EdibleByLeap:
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DetectCloaked:
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CloakTypes: Cloak
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Range: 1c0
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^Soldier:
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Inherits: ^Infantry
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@@ -456,8 +452,6 @@
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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DetectCloaked:
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CloakTypes: Thief
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AttackFrontal:
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^CivInfantry:
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@@ -5,7 +5,7 @@ DOG:
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BuildAtProductionType: Dog
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BuildPaletteOrder: 50
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Prerequisites: ~kenn, ~techlevel.infonly
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Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Description: Anti-infantry unit.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Valued:
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Cost: 200
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Tooltip:
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@@ -61,8 +61,6 @@ DOG:
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Modifier: 150
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RequiresCondition: run
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IgnoresDisguise:
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DetectCloaked:
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CloakTypes: Cloak, Thief
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Voiced:
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VoiceSet: DogVoice
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-TakeCover:
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@@ -297,7 +295,7 @@ SPY:
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 90
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Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
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Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
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Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
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Valued:
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Cost: 500
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-Tooltip:
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@@ -337,8 +335,6 @@ SPY:
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ZOffset: 256
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RequiresCondition: disguise
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IgnoresDisguise:
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DetectCloaked:
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CloakTypes: Cloak, Thief
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Armament:
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Weapon: SilencedPPK
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AttackMove:
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@@ -368,7 +364,7 @@ E7:
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BuildPaletteOrder: 120
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Prerequisites: ~tent, atek, ~techlevel.high
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BuildLimit: 1
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Description: Elite commando infantry. Armed with\ndual pistols and C4.\nCan detect cloaked units.\nMaximum 1 can be trained.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4
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Description: Elite commando infantry. Armed with\ndual pistols and C4.\nMaximum 1 can be trained.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4
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Valued:
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Cost: 1200
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Tooltip:
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@@ -407,8 +403,6 @@ E7:
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RequiresCondition: produced
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Voice: Build
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AnnounceOnKill:
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DetectCloaked:
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CloakTypes: Cloak, Thief
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Voiced:
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VoiceSet: TanyaVoice
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ProducibleWithLevel:
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@@ -564,7 +558,7 @@ THF:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 110
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Prerequisites: ~barr, fix, ~techlevel.medium
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Prerequisites: ~barr, dome, ~techlevel.medium
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Description: Steals enemy credits.\nHijacks enemy vehicles.\n Unarmed
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Valued:
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Cost: 500
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@@ -598,7 +592,7 @@ THF:
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InitialDelay: 250
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CloakDelay: 120
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
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CloakTypes: Cloak, Thief
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CloakTypes: Cloak
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IsPlayerPalette: true
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PauseOnCondition: cloak-force-disabled
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GrantConditionOnDamageState@UNCLOAK:
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@@ -700,9 +694,6 @@ SNIPER:
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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DetectCloaked:
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CloakTypes: Cloak, Thief
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Range: 6c0
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-MustBeDestroyed:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -170,9 +170,6 @@ camera.spyplane:
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Inherits: CAMERA
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EditorOnlyTooltip:
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Name: (support power proxy camera)
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DetectCloaked:
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Range: 10c0
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CloakTypes: Cloak, Thief
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SONAR:
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Inherits: camera.spyplane
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@@ -181,6 +178,7 @@ SONAR:
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-RevealsShroud:
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DetectCloaked:
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CloakTypes: Underwater
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Range: 10c0
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FLARE:
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Immobile:
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@@ -75,7 +75,6 @@ MSUB:
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BuildAtProductionType: Submarine
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BuildPaletteOrder: 60
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Prerequisites: ~spen, stek, ~techlevel.high
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BuildDurationModifier: 50
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Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
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Valued:
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Cost: 2000
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@@ -199,7 +198,6 @@ CA:
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BuildAtProductionType: Boat
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BuildPaletteOrder: 50
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Prerequisites: ~syrd, atek, ~techlevel.high
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BuildDurationModifier: 50
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Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
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Valued:
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Cost: 2400
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@@ -631,7 +631,7 @@ DOME:
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Queue: Building
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BuildPaletteOrder: 90
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Prerequisites: proc, ~techlevel.medium
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Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\nRequires power to operate.
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Description: Provides an overview\nof the battlefield.\nRequires power to operate.
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Valued:
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Cost: 1800
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Tooltip:
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@@ -661,10 +661,6 @@ DOME:
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RequiresCondition: !jammed && !disabled
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InfiltrateForExploration:
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Types: SpyInfiltrate
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DetectCloaked:
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Range: 10c0
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RequiresCondition: !disabled
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RenderDetectionCircle:
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Power:
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Amount: -40
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ProvidesPrerequisite@buildingname:
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@@ -1213,7 +1209,7 @@ PROC:
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DecorationBounds: 72,70,0,-2
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SelectionDecorations:
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Targetable:
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TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate
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TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate
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Health:
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HP: 90000
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Armor:
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@@ -1238,7 +1234,7 @@ PROC:
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Facing: 64
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InfiltrateForCash:
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Percentage: 50
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Types: ThiefInfiltrate
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Types: SpyInfiltrate, ThiefInfiltrate
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Notification: CreditsStolen
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WithBuildingBib:
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WithIdleOverlay@TOP:
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@@ -1474,7 +1470,7 @@ AFLD:
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Icon: spyplane
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ChargeInterval: 3750
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Description: Spy Plane
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LongDesc: Reveals an area of the map\nand cloaked enemy units.
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LongDesc: Reveals an area of the map.
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SelectTargetSpeechNotification: SelectTarget
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EndChargeSpeechNotification: SpyPlaneReady
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CameraActor: camera.spyplane
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@@ -1785,7 +1781,7 @@ KENN:
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Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
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Description: Trains Attack Dogs.
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Valued:
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Cost: 100
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Cost: 200
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Tooltip:
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Name: Kennel
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-GivesBuildableArea:
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@@ -1982,7 +1978,7 @@ SBAG:
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Prerequisites: fact, ~structures.allies, ~techlevel.low
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Valued:
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Cost: 50
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Cost: 30
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CustomSellValue:
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Value: 0
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Tooltip:
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@@ -2006,7 +2002,7 @@ FENC:
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Prerequisites: fact, ~structures.soviet, ~techlevel.low
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Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
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Valued:
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Cost: 50
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Cost: 30
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CustomSellValue:
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Value: 0
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Tooltip:
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@@ -190,8 +190,7 @@ V2RL:
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Queue: Vehicle
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BuildPaletteOrder: 180
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Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
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BuildDurationModifier: 50
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Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
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Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
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Valued:
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Cost: 2000
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Tooltip:
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@@ -207,7 +206,7 @@ V2RL:
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Speed: 50
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Locomotor: heavytracked
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RevealsShroud:
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Range: 7c0
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Range: 6c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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@@ -239,8 +238,6 @@ V2RL:
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SelectionDecorations:
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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DetectCloaked:
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Range: 6c0
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Selectable:
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DecorationBounds: 44,38,0,-4
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@@ -443,7 +440,7 @@ APC:
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 30000
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HP: 35000
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Armor:
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Type: Heavy
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Mobile:
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@@ -485,7 +482,7 @@ MNLY:
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Selectable:
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Priority: 5
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Health:
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HP: 15000
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HP: 30000
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Armor:
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Type: Heavy
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Mobile:
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@@ -546,10 +543,9 @@ MGG:
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Queue: Vehicle
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BuildPaletteOrder: 150
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Prerequisites: atek, ~vehicles.england, ~techlevel.high
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BuildDurationModifier: 50
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Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
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Valued:
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Cost: 1200
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Cost: 1000
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Tooltip:
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Name: Mobile Gap Generator
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UpdatesPlayerStatistics:
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@@ -586,8 +582,7 @@ MRJ:
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Queue: Vehicle
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BuildPaletteOrder: 140
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Prerequisites: atek, ~vehicles.allies, ~techlevel.high
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BuildDurationModifier: 50
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Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
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Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
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Health:
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HP: 22000
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Armor:
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@@ -611,8 +606,6 @@ MRJ:
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Range: 5c0
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DeflectionStances: Neutral, Enemy
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RenderJammerCircle:
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DetectCloaked:
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Range: 6c0
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TTNK:
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Inherits: ^TrackedVehicle
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@@ -622,7 +615,6 @@ TTNK:
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Queue: Vehicle
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BuildPaletteOrder: 170
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Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
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BuildDurationModifier: 50
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Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
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Valued:
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Cost: 1350
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@@ -632,7 +624,7 @@ TTNK:
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 45000
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HP: 40000
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Armor:
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Type: Light
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Mobile:
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@@ -676,7 +668,7 @@ FTRK:
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Type: Light
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Mobile:
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TurnSpeed: 10
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Speed: 128
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Speed: 118
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RevealsShroud:
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Range: 6c0
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RevealGeneratedShroud: False
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@@ -821,6 +813,9 @@ QTNK:
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SelectionDecorations:
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MadTank:
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DeployedCondition: deployed
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WithRangeCircle:
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Color: FFFF0080
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Range: 7c0
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Targetable:
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TargetTypes: Ground, MADTank, Vehicle
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Selectable:
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@@ -835,15 +830,15 @@ STNK:
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BuildPaletteOrder: 130
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Prerequisites: atek, ~vehicles.france, ~techlevel.high
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BuildDurationModifier: 50
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Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\nCan detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
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Valued:
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Cost: 1350
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Cost: 1000
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Tooltip:
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Name: Phase Transport
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 30000
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HP: 35000
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Armor:
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Type: Light
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Mobile:
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@@ -880,8 +875,6 @@ STNK:
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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DetectCloaked:
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Range: 7c0
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-MustBeDestroyed:
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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@@ -31,7 +31,7 @@
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25mm:
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Inherits: ^Cannon
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ReloadDelay: 21
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Range: 4c0
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Range: 4c768
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Report: cannon2.aud
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Projectile: Bullet
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Speed: 853
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@@ -111,7 +111,7 @@ HellfireAA:
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MammothTusk:
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Inherits: ^AntiGroundMissile
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ReloadDelay: 60
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Range: 8c0
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Range: 6c512
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Burst: 2
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ValidTargets: Air, Infantry
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Projectile: Missile
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@@ -47,6 +47,8 @@ FLAK-23-AG:
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Inherits: ^AACannon
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Range: 6c0
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ValidTargets: Ground, Water
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Projectile: Bullet
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Blockable: True
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Warhead@1Dam: SpreadDamage
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ValidTargets: Air, Ground, Water
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Warhead@2Eff: CreateEffect
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@@ -5,7 +5,7 @@ ParaBomb:
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Projectile: GravityBomb
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Image: PARABOMB
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OpenSequence: open
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Velocity: 0, 0, -86
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Velocity: 0, 0, -40
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Acceleration: 0, 0, 0
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Shadow: False
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Warhead@1Dam: SpreadDamage
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Block a user