RA balance changes

This commit is contained in:
Punsho
2019-07-16 18:06:45 +03:00
committed by Paul Chote
parent a38c2d9aae
commit 70dc053c5f
11 changed files with 41 additions and 71 deletions

View File

@@ -87,7 +87,6 @@ MIG:
BuildAtProductionType: Plane BuildAtProductionType: Plane
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~afld, stek, ~techlevel.high Prerequisites: ~afld, stek, ~techlevel.high
BuildDurationModifier: 50
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Valued: Valued:
Cost: 2000 Cost: 2000
@@ -277,7 +276,6 @@ HELI:
BuildAtProductionType: Helicopter BuildAtProductionType: Helicopter
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: ~hpad, atek, ~techlevel.high Prerequisites: ~hpad, atek, ~techlevel.high
BuildDurationModifier: 50
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry
Valued: Valued:
Cost: 2000 Cost: 2000

View File

@@ -100,20 +100,9 @@
ReloadDelayMultiplier@RANK-ELITE: ReloadDelayMultiplier@RANK-ELITE:
RequiresCondition: rank-elite RequiresCondition: rank-elite
Modifier: 75 Modifier: 75
InaccuracyMultiplier@RANK-1:
RequiresCondition: rank-veteran == 1
Modifier: 90
InaccuracyMultiplier@RANK-2:
RequiresCondition: rank-veteran == 2
Modifier: 80
InaccuracyMultiplier@RANK-3:
RequiresCondition: rank-veteran == 3
Modifier: 70
InaccuracyMultiplier@RANK-ELITE:
RequiresCondition: rank-elite
Modifier: 50
SelfHealing@ELITE: SelfHealing@ELITE:
Step: 200 Step: 0
PercentageStep: 5
Delay: 100 Delay: 100
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 125 DamageCooldown: 125
@@ -123,6 +112,7 @@
Sequence: rank-veteran-1 Sequence: rank-veteran-1
Palette: effect Palette: effect
ReferencePoint: Bottom, Right ReferencePoint: Bottom, Right
ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-veteran == 1 RequiresCondition: rank-veteran == 1
ZOffset: 256 ZOffset: 256
WithDecoration@RANK-2: WithDecoration@RANK-2:
@@ -130,6 +120,7 @@
Sequence: rank-veteran-2 Sequence: rank-veteran-2
Palette: effect Palette: effect
ReferencePoint: Bottom, Right ReferencePoint: Bottom, Right
ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-veteran == 2 RequiresCondition: rank-veteran == 2
ZOffset: 256 ZOffset: 256
WithDecoration@RANK-3: WithDecoration@RANK-3:
@@ -137,6 +128,7 @@
Sequence: rank-veteran-3 Sequence: rank-veteran-3
Palette: effect Palette: effect
ReferencePoint: Bottom, Right ReferencePoint: Bottom, Right
ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-veteran == 3 RequiresCondition: rank-veteran == 3
ZOffset: 256 ZOffset: 256
WithDecoration@RANK-ELITE: WithDecoration@RANK-ELITE:
@@ -144,6 +136,7 @@
Sequence: rank-elite Sequence: rank-elite
Palette: effect Palette: effect
ReferencePoint: Bottom, Right ReferencePoint: Bottom, Right
ValidStances: Ally, Enemy, Neutral
RequiresCondition: rank-elite RequiresCondition: rank-elite
ZOffset: 256 ZOffset: 256
@@ -442,6 +435,9 @@
MapEditorData: MapEditorData:
Categories: Infantry Categories: Infantry
EdibleByLeap: EdibleByLeap:
DetectCloaked:
CloakTypes: Cloak
Range: 1c0
^Soldier: ^Soldier:
Inherits: ^Infantry Inherits: ^Infantry
@@ -456,8 +452,6 @@
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 IdleSequences: idle1,idle2
StandSequences: stand,stand2 StandSequences: stand,stand2
DetectCloaked:
CloakTypes: Thief
AttackFrontal: AttackFrontal:
^CivInfantry: ^CivInfantry:

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@@ -5,7 +5,7 @@ DOG:
BuildAtProductionType: Dog BuildAtProductionType: Dog
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~kenn, ~techlevel.infonly Prerequisites: ~kenn, ~techlevel.infonly
Description: Anti-infantry unit.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Description: Anti-infantry unit.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Valued: Valued:
Cost: 200 Cost: 200
Tooltip: Tooltip:
@@ -61,8 +61,6 @@ DOG:
Modifier: 150 Modifier: 150
RequiresCondition: run RequiresCondition: run
IgnoresDisguise: IgnoresDisguise:
DetectCloaked:
CloakTypes: Cloak, Thief
Voiced: Voiced:
VoiceSet: DogVoice VoiceSet: DogVoice
-TakeCover: -TakeCover:
@@ -297,7 +295,7 @@ SPY:
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium Prerequisites: ~!infantry.england, dome, ~tent, ~techlevel.medium
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect cloaked units and spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\nCan detect spies.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
Valued: Valued:
Cost: 500 Cost: 500
-Tooltip: -Tooltip:
@@ -337,8 +335,6 @@ SPY:
ZOffset: 256 ZOffset: 256
RequiresCondition: disguise RequiresCondition: disguise
IgnoresDisguise: IgnoresDisguise:
DetectCloaked:
CloakTypes: Cloak, Thief
Armament: Armament:
Weapon: SilencedPPK Weapon: SilencedPPK
AttackMove: AttackMove:
@@ -368,7 +364,7 @@ E7:
BuildPaletteOrder: 120 BuildPaletteOrder: 120
Prerequisites: ~tent, atek, ~techlevel.high Prerequisites: ~tent, atek, ~techlevel.high
BuildLimit: 1 BuildLimit: 1
Description: Elite commando infantry. Armed with\ndual pistols and C4.\nCan detect cloaked units.\nMaximum 1 can be trained.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4 Description: Elite commando infantry. Armed with\ndual pistols and C4.\nMaximum 1 can be trained.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4
Valued: Valued:
Cost: 1200 Cost: 1200
Tooltip: Tooltip:
@@ -407,8 +403,6 @@ E7:
RequiresCondition: produced RequiresCondition: produced
Voice: Build Voice: Build
AnnounceOnKill: AnnounceOnKill:
DetectCloaked:
CloakTypes: Cloak, Thief
Voiced: Voiced:
VoiceSet: TanyaVoice VoiceSet: TanyaVoice
ProducibleWithLevel: ProducibleWithLevel:
@@ -564,7 +558,7 @@ THF:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
BuildPaletteOrder: 110 BuildPaletteOrder: 110
Prerequisites: ~barr, fix, ~techlevel.medium Prerequisites: ~barr, dome, ~techlevel.medium
Description: Steals enemy credits.\nHijacks enemy vehicles.\n Unarmed Description: Steals enemy credits.\nHijacks enemy vehicles.\n Unarmed
Valued: Valued:
Cost: 500 Cost: 500
@@ -598,7 +592,7 @@ THF:
InitialDelay: 250 InitialDelay: 250
CloakDelay: 120 CloakDelay: 120
UncloakOn: Attack, Unload, Infiltrate, Demolish, Move UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
CloakTypes: Cloak, Thief CloakTypes: Cloak
IsPlayerPalette: true IsPlayerPalette: true
PauseOnCondition: cloak-force-disabled PauseOnCondition: cloak-force-disabled
GrantConditionOnDamageState@UNCLOAK: GrantConditionOnDamageState@UNCLOAK:
@@ -700,9 +694,6 @@ SNIPER:
GrantConditionOnDamageState@UNCLOAK: GrantConditionOnDamageState@UNCLOAK:
Condition: cloak-force-disabled Condition: cloak-force-disabled
ValidDamageStates: Critical ValidDamageStates: Critical
DetectCloaked:
CloakTypes: Cloak, Thief
Range: 6c0
-MustBeDestroyed: -MustBeDestroyed:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: barracks.upgraded Prerequisites: barracks.upgraded

View File

@@ -170,9 +170,6 @@ camera.spyplane:
Inherits: CAMERA Inherits: CAMERA
EditorOnlyTooltip: EditorOnlyTooltip:
Name: (support power proxy camera) Name: (support power proxy camera)
DetectCloaked:
Range: 10c0
CloakTypes: Cloak, Thief
SONAR: SONAR:
Inherits: camera.spyplane Inherits: camera.spyplane
@@ -181,6 +178,7 @@ SONAR:
-RevealsShroud: -RevealsShroud:
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
Range: 10c0
FLARE: FLARE:
Immobile: Immobile:

View File

@@ -75,7 +75,6 @@ MSUB:
BuildAtProductionType: Submarine BuildAtProductionType: Submarine
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: ~spen, stek, ~techlevel.high Prerequisites: ~spen, stek, ~techlevel.high
BuildDurationModifier: 50
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
Valued: Valued:
Cost: 2000 Cost: 2000
@@ -199,7 +198,6 @@ CA:
BuildAtProductionType: Boat BuildAtProductionType: Boat
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~syrd, atek, ~techlevel.high Prerequisites: ~syrd, atek, ~techlevel.high
BuildDurationModifier: 50
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
Valued: Valued:
Cost: 2400 Cost: 2400

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@@ -631,7 +631,7 @@ DOME:
Queue: Building Queue: Building
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: proc, ~techlevel.medium Prerequisites: proc, ~techlevel.medium
Description: Provides an overview\nof the battlefield.\nCan detect cloaked units.\nRequires power to operate. Description: Provides an overview\nof the battlefield.\nRequires power to operate.
Valued: Valued:
Cost: 1800 Cost: 1800
Tooltip: Tooltip:
@@ -661,10 +661,6 @@ DOME:
RequiresCondition: !jammed && !disabled RequiresCondition: !jammed && !disabled
InfiltrateForExploration: InfiltrateForExploration:
Types: SpyInfiltrate Types: SpyInfiltrate
DetectCloaked:
Range: 10c0
RequiresCondition: !disabled
RenderDetectionCircle:
Power: Power:
Amount: -40 Amount: -40
ProvidesPrerequisite@buildingname: ProvidesPrerequisite@buildingname:
@@ -1213,7 +1209,7 @@ PROC:
DecorationBounds: 72,70,0,-2 DecorationBounds: 72,70,0,-2
SelectionDecorations: SelectionDecorations:
Targetable: Targetable:
TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate TargetTypes: Ground, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate
Health: Health:
HP: 90000 HP: 90000
Armor: Armor:
@@ -1238,7 +1234,7 @@ PROC:
Facing: 64 Facing: 64
InfiltrateForCash: InfiltrateForCash:
Percentage: 50 Percentage: 50
Types: ThiefInfiltrate Types: SpyInfiltrate, ThiefInfiltrate
Notification: CreditsStolen Notification: CreditsStolen
WithBuildingBib: WithBuildingBib:
WithIdleOverlay@TOP: WithIdleOverlay@TOP:
@@ -1474,7 +1470,7 @@ AFLD:
Icon: spyplane Icon: spyplane
ChargeInterval: 3750 ChargeInterval: 3750
Description: Spy Plane Description: Spy Plane
LongDesc: Reveals an area of the map\nand cloaked enemy units. LongDesc: Reveals an area of the map.
SelectTargetSpeechNotification: SelectTarget SelectTargetSpeechNotification: SelectTarget
EndChargeSpeechNotification: SpyPlaneReady EndChargeSpeechNotification: SpyPlaneReady
CameraActor: camera.spyplane CameraActor: camera.spyplane
@@ -1785,7 +1781,7 @@ KENN:
Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly Prerequisites: anypower, ~structures.soviet, ~techlevel.infonly
Description: Trains Attack Dogs. Description: Trains Attack Dogs.
Valued: Valued:
Cost: 100 Cost: 200
Tooltip: Tooltip:
Name: Kennel Name: Kennel
-GivesBuildableArea: -GivesBuildableArea:
@@ -1982,7 +1978,7 @@ SBAG:
Prerequisites: fact, ~structures.allies, ~techlevel.low Prerequisites: fact, ~structures.allies, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks. Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Valued: Valued:
Cost: 50 Cost: 30
CustomSellValue: CustomSellValue:
Value: 0 Value: 0
Tooltip: Tooltip:
@@ -2006,7 +2002,7 @@ FENC:
Prerequisites: fact, ~structures.soviet, ~techlevel.low Prerequisites: fact, ~structures.soviet, ~techlevel.low
Description: Stops infantry and light vehicles.\nCan be crushed by tanks. Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
Valued: Valued:
Cost: 50 Cost: 30
CustomSellValue: CustomSellValue:
Value: 0 Value: 0
Tooltip: Tooltip:

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@@ -190,8 +190,7 @@ V2RL:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 180 BuildPaletteOrder: 180
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
BuildDurationModifier: 50 Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Valued: Valued:
Cost: 2000 Cost: 2000
Tooltip: Tooltip:
@@ -207,7 +206,7 @@ V2RL:
Speed: 50 Speed: 50
Locomotor: heavytracked Locomotor: heavytracked
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 6c0
RevealGeneratedShroud: False RevealGeneratedShroud: False
RevealsShroud@GAPGEN: RevealsShroud@GAPGEN:
Range: 4c0 Range: 4c0
@@ -239,8 +238,6 @@ V2RL:
SelectionDecorations: SelectionDecorations:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded
DetectCloaked:
Range: 6c0
Selectable: Selectable:
DecorationBounds: 44,38,0,-4 DecorationBounds: 44,38,0,-4
@@ -443,7 +440,7 @@ APC:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
HP: 30000 HP: 35000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -485,7 +482,7 @@ MNLY:
Selectable: Selectable:
Priority: 5 Priority: 5
Health: Health:
HP: 15000 HP: 30000
Armor: Armor:
Type: Heavy Type: Heavy
Mobile: Mobile:
@@ -546,10 +543,9 @@ MGG:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 150 BuildPaletteOrder: 150
Prerequisites: atek, ~vehicles.england, ~techlevel.high Prerequisites: atek, ~vehicles.england, ~techlevel.high
BuildDurationModifier: 50
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Valued: Valued:
Cost: 1200 Cost: 1000
Tooltip: Tooltip:
Name: Mobile Gap Generator Name: Mobile Gap Generator
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
@@ -586,8 +582,7 @@ MRJ:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 140 BuildPaletteOrder: 140
Prerequisites: atek, ~vehicles.allies, ~techlevel.high Prerequisites: atek, ~vehicles.allies, ~techlevel.high
BuildDurationModifier: 50 Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\n Unarmed
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Health: Health:
HP: 22000 HP: 22000
Armor: Armor:
@@ -611,8 +606,6 @@ MRJ:
Range: 5c0 Range: 5c0
DeflectionStances: Neutral, Enemy DeflectionStances: Neutral, Enemy
RenderJammerCircle: RenderJammerCircle:
DetectCloaked:
Range: 6c0
TTNK: TTNK:
Inherits: ^TrackedVehicle Inherits: ^TrackedVehicle
@@ -622,7 +615,6 @@ TTNK:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 170 BuildPaletteOrder: 170
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
BuildDurationModifier: 50
Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Valued: Valued:
Cost: 1350 Cost: 1350
@@ -632,7 +624,7 @@ TTNK:
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
HP: 45000 HP: 40000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -676,7 +668,7 @@ FTRK:
Type: Light Type: Light
Mobile: Mobile:
TurnSpeed: 10 TurnSpeed: 10
Speed: 128 Speed: 118
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
RevealGeneratedShroud: False RevealGeneratedShroud: False
@@ -821,6 +813,9 @@ QTNK:
SelectionDecorations: SelectionDecorations:
MadTank: MadTank:
DeployedCondition: deployed DeployedCondition: deployed
WithRangeCircle:
Color: FFFF0080
Range: 7c0
Targetable: Targetable:
TargetTypes: Ground, MADTank, Vehicle TargetTypes: Ground, MADTank, Vehicle
Selectable: Selectable:
@@ -835,15 +830,15 @@ STNK:
BuildPaletteOrder: 130 BuildPaletteOrder: 130
Prerequisites: atek, ~vehicles.france, ~techlevel.high Prerequisites: atek, ~vehicles.france, ~techlevel.high
BuildDurationModifier: 50 BuildDurationModifier: 50
Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\nCan detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued: Valued:
Cost: 1350 Cost: 1000
Tooltip: Tooltip:
Name: Phase Transport Name: Phase Transport
UpdatesPlayerStatistics: UpdatesPlayerStatistics:
AddToArmyValue: true AddToArmyValue: true
Health: Health:
HP: 30000 HP: 35000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -880,8 +875,6 @@ STNK:
GrantConditionOnDamageState@UNCLOAK: GrantConditionOnDamageState@UNCLOAK:
Condition: cloak-force-disabled Condition: cloak-force-disabled
ValidDamageStates: Critical ValidDamageStates: Critical
DetectCloaked:
Range: 7c0
-MustBeDestroyed: -MustBeDestroyed:
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: vehicles.upgraded Prerequisites: vehicles.upgraded

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@@ -31,7 +31,7 @@
25mm: 25mm:
Inherits: ^Cannon Inherits: ^Cannon
ReloadDelay: 21 ReloadDelay: 21
Range: 4c0 Range: 4c768
Report: cannon2.aud Report: cannon2.aud
Projectile: Bullet Projectile: Bullet
Speed: 853 Speed: 853

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@@ -111,7 +111,7 @@ HellfireAA:
MammothTusk: MammothTusk:
Inherits: ^AntiGroundMissile Inherits: ^AntiGroundMissile
ReloadDelay: 60 ReloadDelay: 60
Range: 8c0 Range: 6c512
Burst: 2 Burst: 2
ValidTargets: Air, Infantry ValidTargets: Air, Infantry
Projectile: Missile Projectile: Missile

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@@ -47,6 +47,8 @@ FLAK-23-AG:
Inherits: ^AACannon Inherits: ^AACannon
Range: 6c0 Range: 6c0
ValidTargets: Ground, Water ValidTargets: Ground, Water
Projectile: Bullet
Blockable: True
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
ValidTargets: Air, Ground, Water ValidTargets: Air, Ground, Water
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect

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@@ -5,7 +5,7 @@ ParaBomb:
Projectile: GravityBomb Projectile: GravityBomb
Image: PARABOMB Image: PARABOMB
OpenSequence: open OpenSequence: open
Velocity: 0, 0, -86 Velocity: 0, 0, -40
Acceleration: 0, 0, 0 Acceleration: 0, 0, 0
Shadow: False Shadow: False
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage