untangling a few things

This commit is contained in:
Chris Forbes
2009-10-12 21:23:09 +13:00
parent 8a5e84e265
commit 711b419ed0
9 changed files with 92 additions and 241 deletions

View File

@@ -8,32 +8,31 @@ namespace OpenRa.Game.Graphics
{
public readonly SpriteRenderer spriteRenderer;
public readonly LineRenderer lineRenderer;
public readonly World world;
public readonly Game game;
public readonly Region region;
public readonly UiOverlay uiOverlay;
public WorldRenderer(Renderer renderer, World world)
public WorldRenderer(Renderer renderer, Game game)
{
// TODO: this is layout policy. it belongs at a higher level than this.
region = Region.Create(world.game.viewport, DockStyle.Left,
world.game.viewport.Width - 128, Draw,
world.game.controller.HandleMouseInput);
region = Region.Create(game.viewport, DockStyle.Left,
game.viewport.Width - 128, Draw,
game.controller.HandleMouseInput);
world.game.viewport.AddRegion(region);
game.viewport.AddRegion(region);
spriteRenderer = new SpriteRenderer(renderer, true);
lineRenderer = new LineRenderer(renderer);
uiOverlay = new UiOverlay(spriteRenderer, world.game);
this.world = world;
uiOverlay = new UiOverlay(spriteRenderer, game);
}
public void Draw()
{
var rect = new RectangleF((region.Position + world.game.viewport.Location).ToPointF(),
var rect = new RectangleF((region.Position + game.viewport.Location).ToPointF(),
region.Size.ToSizeF());
foreach (Actor a in world.Actors)
foreach (Actor a in game.world.Actors)
{
var images = a.Render();
@@ -54,7 +53,7 @@ namespace OpenRa.Game.Graphics
spriteRenderer.Flush();
var selbox = world.game.controller.SelectionBox();
var selbox = game.controller.SelectionBox;
if (selbox != null)
{
var a = selbox.Value.First;
@@ -66,15 +65,14 @@ namespace OpenRa.Game.Graphics
lineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
lineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in Controller.FindUnits(world.game, selbox.Value.First, selbox.Value.Second))
foreach (var u in game.FindUnits(selbox.Value.First, selbox.Value.Second))
DrawSelectionBox(u, Color.Yellow);
}
var selection = world.game.controller.orderGenerator as UnitOrderGenerator;
var selection = game.controller.orderGenerator as UnitOrderGenerator;
if (selection != null)
foreach( var a in world.Actors.Intersect(selection.selection) ) /* make sure we don't grab actors that are dead */
foreach( var a in game.world.Actors.Intersect(selection.selection) ) /* make sure we don't grab actors that are dead */
DrawSelectionBox(a, Color.White);
lineRenderer.Flush();
}