Normalising line endings

This commit is contained in:
Matthew Bowra-Dean
2009-10-12 10:20:50 +13:00
parent 99ad09ddc2
commit 8a5e84e265

View File

@@ -105,9 +105,9 @@ namespace OpenRa.Game
traits.Add( new Traits.Turreted( this ) );
traits.Add( new Traits.RenderBuildingTurreted( this ) );
break;
case "silo":
traits.Add(new Traits.Building(this));
traits.Add(new Traits.RenderBuildingOre(this));
case "silo":
traits.Add(new Traits.Building(this));
traits.Add(new Traits.RenderBuildingOre(this));
break;
default:
@@ -199,15 +199,15 @@ namespace OpenRa.Game
{
anim.PlayThen( "make", () => anim.PlayFetchIndex( "idle", () => self.traits.Get<Turreted>().turretFacing ) );
}
}
class RenderBuildingOre : RenderBuilding
{
public RenderBuildingOre(Actor self)
: base(self)
{
anim.PlayThen("make", () => anim.PlayFetchIndex("idle", () => (int)(5 * self.Owner.GetSiloFullness())));
}
}
class RenderBuildingOre : RenderBuilding
{
public RenderBuildingOre(Actor self)
: base(self)
{
anim.PlayThen("make", () => anim.PlayFetchIndex("idle", () => (int)(5 * self.Owner.GetSiloFullness())));
}
}
class RenderWarFactory : RenderBuilding