Minor pathfinder changes
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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if (string.IsNullOrEmpty(id))
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{
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var builder = new StringBuilder();
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builder.Append(this.Graph.Actor.ActorID);
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builder.Append(Graph.Actor.ActorID);
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while (!startPoints.Empty)
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{
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var startpoint = startPoints.Pop();
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@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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{
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defaultCellInfoLayer =
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CellLayer<CellInfo>.CreateInstance(
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mpos => new CellInfo(int.MaxValue, int.MaxValue, mpos.ToCPos(map as Map), CellStatus.Unvisited),
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mpos => new CellInfo(int.MaxValue, int.MaxValue, mpos.ToCPos(map), CellStatus.Unvisited),
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new Size(map.MapSize.X, map.MapSize.Y),
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map.TileShape);
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}
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@@ -25,5 +25,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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/// a unit took to move one cell diagonally)
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/// </summary>
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public const int DiagonalCellCost = 177;
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public const int InvalidNode = int.MaxValue;
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}
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}
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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/// <summary>
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/// Gets all the Connections for a given node in the graph
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/// </summary>
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ICollection<GraphConnection> GetConnections(CPos position);
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IEnumerable<GraphConnection> GetConnections(CPos position);
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/// <summary>
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/// Retrieves an object given a node in the graph
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@@ -73,8 +73,6 @@ namespace OpenRA.Mods.Common.Pathfinder
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readonly MobileInfo mobileInfo;
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CellLayer<CellInfo> cellInfo;
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public const int InvalidNode = int.MaxValue;
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public PathGraph(CellLayer<CellInfo> cellInfo, MobileInfo mobileInfo, Actor actor, World world, bool checkForBlocked)
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{
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this.cellInfo = cellInfo;
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@@ -102,7 +100,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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new[] { new CVec(1, -1), new CVec(1, 0), new CVec(-1, 1), new CVec(0, 1), new CVec(1, 1) },
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};
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public ICollection<GraphConnection> GetConnections(CPos position)
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public IEnumerable<GraphConnection> GetConnections(CPos position)
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{
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var previousPos = cellInfo[position].PreviousPos;
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@@ -116,7 +114,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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{
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var neighbor = position + directions[i];
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var movementCost = GetCostToNode(neighbor, directions[i]);
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if (movementCost != InvalidNode)
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if (movementCost != Constants.InvalidNode)
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validNeighbors.AddLast(new GraphConnection(position, neighbor, movementCost));
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}
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@@ -127,17 +125,17 @@ namespace OpenRA.Mods.Common.Pathfinder
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{
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int movementCost;
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if (mobileInfo.CanEnterCell(
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World as World,
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Actor as Actor,
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World,
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Actor,
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destNode,
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out movementCost,
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IgnoredActor as Actor,
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IgnoredActor,
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checkConditions) && !(CustomBlock != null && CustomBlock(destNode)))
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{
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return CalculateCellCost(destNode, direction, movementCost);
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}
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return InvalidNode;
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return Constants.InvalidNode;
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}
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int CalculateCellCost(CPos neighborCPos, CVec direction, int movementCost)
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@@ -148,7 +146,13 @@ namespace OpenRA.Mods.Common.Pathfinder
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cellCost = (cellCost * 34) / 24;
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if (CustomCost != null)
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cellCost += CustomCost(neighborCPos);
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{
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var customCost = CustomCost(neighborCPos);
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if (customCost == Constants.InvalidNode)
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return Constants.InvalidNode;
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cellCost += customCost;
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}
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// directional bonuses for smoother flow!
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if (LaneBias != 0)
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@@ -184,15 +188,8 @@ namespace OpenRA.Mods.Common.Pathfinder
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public CellInfo this[CPos pos]
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{
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get
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{
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return cellInfo[pos];
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}
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set
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{
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cellInfo[pos] = value;
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}
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get { return cellInfo[pos]; }
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set { cellInfo[pos] = value; }
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}
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}
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}
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@@ -93,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
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// This assumes that the SubCell does not change during the path traversal
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var tilesInRange = world.Map.FindTilesInCircle(targetCell, range.Length / 1024 + 1)
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.Where(t => (world.Map.CenterOfCell(t) - target).LengthSquared <= range.LengthSquared
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&& mi.CanEnterCell(self.World as World, self as Actor, t));
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&& mi.CanEnterCell(self.World, self, t));
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// See if there is any cell within range that does not involve a cross-domain request
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// Really, we only need to check the circle perimeter, but it's not clear that would be a performance win
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