#65 CNC Ion Cannon - 3 minute cooldown, narrow effect, still PerCell damage for massive building damage
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@@ -30,13 +30,14 @@ namespace OpenRA.Mods.Cnc.Effects
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{
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int2 Target;
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Animation anim;
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Actor firedBy;
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public IonCannon(World world, int2 location)
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public IonCannon(Actor firedBy, World world, int2 location)
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{
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this.firedBy = firedBy;
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Target = location;
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anim = new Animation("ionsfx");
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anim.PlayThen("idle",
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() => world.AddFrameEndTask(w => w.Remove(this)));
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anim.PlayThen("idle", () => Finish(world));
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}
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public void Tick(World world) { anim.Tick(); }
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@@ -47,5 +48,11 @@ namespace OpenRA.Mods.Cnc.Effects
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Util.CenterOfCell(Target) - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
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"effect");
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}
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void Finish( World world )
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{
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world.AddFrameEndTask(w => w.Remove(this));
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Combat.DoExplosion(firedBy, "IonCannon", Target, 0);
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}
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}
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}
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@@ -71,7 +71,7 @@ namespace OpenRA.Mods.Cnc
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Owner.World.AddFrameEndTask(w =>
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{
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Sound.Play(Info.LaunchSound);
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w.Add(new IonCannon(w, order.TargetLocation));
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w.Add(new IonCannon(self, w, order.TargetLocation));
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});
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Game.controller.CancelInputMode();
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@@ -17,7 +17,7 @@ Player:
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LaunchSound: nukemisl.aud
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IonCannonPower:
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Image: ionicnh
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ChargeTime: 1
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ChargeTime: 3
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Description: Ion Cannon
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LongDesc: Discharges the orbital Ion Cannon at your target.
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Prerequisites: EYE
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@@ -32,6 +32,27 @@ Atomic:
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Delay: 3
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InfDeath: 4
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IonCannon:
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Warhead@impact:
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Damage: 500
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Spread: 6
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Wall: true
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Wood: true
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Ore: true
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Verses: 100%,100%,100%,100%,100%
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InfDeath: 4
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Warhead@area:
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DamageMode: PerCell
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Damage: 200
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SmudgeType: Scorch
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Size: 2,1
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Wall: true
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Wood: true
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Ore: true
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Verses: 100%,100%,100%,100%,100%
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Delay: 3
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InfDeath: 4
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Sniper:
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Report: RAMGUN2
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ROF: 40
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