Fully support unhardcoded sequences in the voxel render traits
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
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{
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var voxel = VoxelProvider.GetVoxel(image, "idle");
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var voxel = VoxelProvider.GetVoxel(image, Sequence);
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yield return new VoxelAnimation(voxel, () => WVec.Zero,
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() => new[] { body.QuantizeOrientation(orientation(), facings) },
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() => false, () => 0, ShowShadow);
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