Capturable husks for cnc

This commit is contained in:
Paul Chote
2011-04-10 13:07:37 +12:00
parent 362170ee67
commit 715425d821
6 changed files with 70 additions and 4 deletions

View File

@@ -21,7 +21,8 @@ namespace OpenRA.Mods.RA.Activities
public readonly string ToActor = null;
public int2 Offset = new int2(0,0);
public int Facing = 96;
public string[] Sounds = {};
public string[] Sounds = {};
public int ForceHealthPercentage = 0;
public Transform(Actor self, string toActor)
{
@@ -47,10 +48,14 @@ namespace OpenRA.Mods.RA.Activities
new FacingInit( Facing ),
};
var health = self.TraitOrDefault<Health>();
// TODO: fix potential desync from HPFraction
if (health != null)
init.Add( new HealthInit( health.HPFraction ));
{
// TODO: Fix bogus health init
if (ForceHealthPercentage > 0)
init.Add( new HealthInit( ForceHealthPercentage * 1f / 100 ));
else
init.Add( new HealthInit( health.HPFraction ));
}
var a = w.CreateActor( ToActor, init );
if (selected)

View File

@@ -337,6 +337,7 @@
<Compile Include="Render\WithShadow.cs" />
<Compile Include="AnnounceOnBuild.cs" />
<Compile Include="Capturable.cs" />
<Compile Include="TransformOnCapture.cs" />
<Compile Include="Activities\MakeAnimation.cs" />
<Compile Include="Activities\Sell.cs" />
<Compile Include="Sellable.cs" />

View File

@@ -0,0 +1,41 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Orders;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class TransformOnCaptureInfo : ITraitInfo
{
[ActorReference]
public readonly string IntoActor = null;
public readonly int ForceHealthPercentage = 0;
public virtual object Create(ActorInitializer init) { return new TransformOnCapture(this); }
}
class TransformOnCapture : INotifyCapture
{
TransformOnCaptureInfo Info;
public TransformOnCapture(TransformOnCaptureInfo info)
{
Info = info;
}
public void OnCapture (Actor self, Actor captor, Player oldOwner, Player newOwner)
{
self.QueueActivity(new Transform(self, Info.IntoActor) {ForceHealthPercentage = Info.ForceHealthPercentage, Facing = self.Trait<IFacing>().Facing});
}
}
}

View File

@@ -313,6 +313,14 @@
HiddenUnderFog:
AppearsOnRadar:
Burns:
TargetableUnit:
TransformOnCapture:
ForceHealthPercentage: 25
Capturable:
Type: husk
AllowAllies: true
AllowNeutral: true
AllowEnemies: true
^Bridge:
Tooltip:

View File

@@ -145,6 +145,7 @@ E6:
PipType: Yellow
EngineerRepair:
Captures:
CaptureTypes: building, husk
-AutoTarget:
AttackMove:
JustMove: true

View File

@@ -675,6 +675,8 @@ LTNK.Husk:
Spread: 3,3
Speed: 6
AnimKey: turret
TransformOnCapture:
IntoActor: ltnk
MTNK.Husk:
Inherits: ^Husk
@@ -688,6 +690,8 @@ MTNK.Husk:
Spread: 3,3
Speed: 6
AnimKey: turret
TransformOnCapture:
IntoActor: mtnk
HTNK.Husk:
Inherits: ^Husk
@@ -701,6 +705,8 @@ HTNK.Husk:
Spread: 3,3
Speed: 6
AnimKey: turret
TransformOnCapture:
IntoActor: htnk
MSAM.Husk:
Inherits: ^Husk
@@ -714,6 +720,8 @@ MSAM.Husk:
Spread: 3,3
Speed: 6
AnimKey: turret
TransformOnCapture:
IntoActor: msam
MLRS.Husk:
Inherits: ^Husk
@@ -727,3 +735,5 @@ MLRS.Husk:
Spread: 3,3
Speed: 6
AnimKey: turret
TransformOnCapture:
IntoActor: mlrs