Add facings support to projectile trails and SmokeTrailWhenDamaged
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@@ -182,7 +182,7 @@ namespace OpenRA.Mods.Common.Effects
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if (!string.IsNullOrEmpty(info.Trail) && --smokeTicks < 0)
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{
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var delayedPos = WPos.LerpQuadratic(args.Source, target, angle, ticks - info.TrailDelay, length);
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom))));
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world.AddFrameEndTask(w => w.Add(new Smoke(w, delayedPos, () => GetEffectiveFacing(), info.Trail, trailPalette, info.TrailSequences.Random(world.SharedRandom))));
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smokeTicks = info.TrailInterval;
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}
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