Add facings support to projectile trails and SmokeTrailWhenDamaged

This commit is contained in:
reaperrr
2016-03-01 23:15:11 +01:00
parent d063087de9
commit 717a5063d9
3 changed files with 11 additions and 3 deletions

View File

@@ -9,6 +9,7 @@
*/
#endregion
using System;
using OpenRA.Mods.Common.Effects;
using OpenRA.Traits;
@@ -31,12 +32,19 @@ namespace OpenRA.Mods.Common.Traits
{
readonly SmokeTrailWhenDamagedInfo info;
readonly BodyOrientation body;
readonly Func<int> getFacing;
int ticks;
public SmokeTrailWhenDamaged(Actor self, SmokeTrailWhenDamagedInfo info)
{
this.info = info;
body = self.Trait<BodyOrientation>();
var facing = self.TraitOrDefault<IFacing>();
if (facing != null)
getFacing = () => facing.Facing;
else
getFacing = () => 0;
}
public void Tick(Actor self)
@@ -48,7 +56,7 @@ namespace OpenRA.Mods.Common.Traits
{
var offset = info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation));
var pos = position + body.LocalToWorld(offset);
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, info.Sprite, info.Palette, info.Sequence)));
self.World.AddFrameEndTask(w => w.Add(new Smoke(w, pos, getFacing, info.Sprite, info.Palette, info.Sequence)));
}
ticks = info.Interval;