accept null warheads in RenderInfantry.Damaged
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@@ -88,8 +88,9 @@ namespace OpenRA.Traits
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{
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if (e.DamageState == DamageState.Dead)
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{
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var death = e.Warhead != null ? e.Warhead.InfDeath : 0;
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Sound.PlayVoice("Die", self);
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self.World.AddFrameEndTask(w => w.Add(new Corpse(self, e.Warhead.InfDeath)));
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self.World.AddFrameEndTask(w => w.Add(new Corpse(self, death)));
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}
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}
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}
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