Automatically upgraded YAMLs.

This commit is contained in:
Matija Hustić
2015-07-14 14:20:01 +01:00
parent 72e8e08f48
commit 71d73ac738
3 changed files with 37 additions and 12 deletions

View File

@@ -188,6 +188,8 @@
Bounds: 12,18,0,-6
TargetableUnit:
TargetTypes: Ground
UpgradeTypes: parachute
UpgradeMaxEnabledLevel: 0
RenderSprites:
WithInfantryBody:
TakeCover:
@@ -225,6 +227,9 @@
Rough: 80
Voiced:
VoiceSet: InfantryVoice
WithParachute:
UpgradeTypes: parachute
UpgradeMinEnabledLevel: 1
^Plane:
Inherits@1: ^ExistsInWorld

View File

@@ -1263,7 +1263,12 @@ Rules:
ARTY:
Parachutable:
KilledOnImpassableTerrain: false
ParachuteSequence: parach
WithParachute:
UpgradeTypes: parachute
UpgradeMinEnabledLevel: 1
Image: parach
UpgradeManager:
BodyOrientation:
AFLD.mission:
Inherits: AFLD
-AirstrikePower@spyplane:

View File

@@ -79,6 +79,8 @@
Bounds: 24, 24
TargetableUnit:
TargetTypes: Ground, Repair, Vehicle
UpgradeTypes: parachute
UpgradeMaxEnabledLevel: 0
Repairable:
Chronoshiftable:
Passenger:
@@ -112,10 +114,7 @@
Voiced:
VoiceSet: VehicleVoice
Parachutable:
ParachuteOffset: 0,0,200
KilledOnImpassableTerrain: true
ParachuteSequence: parach
ShadowSequence:
GroundCorpseSequence:
GroundCorpsePalette:
WaterCorpseSequence:
@@ -126,6 +125,11 @@
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
WithParachute:
UpgradeTypes: parachute
UpgradeMinEnabledLevel: 1
Image: parach
Offset: 0,0,200
^Tank:
Inherits: ^Vehicle
@@ -173,6 +177,8 @@
Bounds: 12,18,0,-8
TargetableUnit:
TargetTypes: Ground, Infantry, Disguise
UpgradeTypes: parachute
UpgradeMaxEnabledLevel: 0
RenderSprites:
WithInfantryBody:
WithDeathAnimation:
@@ -217,12 +223,7 @@
Voice: Zapped
DeathTypes: ElectricityDeath
Parachutable:
ParachuteOffset: 0,0,427
KilledOnImpassableTerrain: true
ParachuteSequence: parach
ParachuteOpenSequence: open
ParachuteIdleSequence: idle
ShadowSequence: parach-shadow
GroundImpactSound: squishy2.aud
WaterImpactSound: splash9.aud
WaterCorpseSequence: small_splash
@@ -230,6 +231,15 @@
Types: Infantry
Voiced:
VoiceSet: GenericVoice
WithParachute:
UpgradeTypes: parachute
UpgradeMinEnabledLevel: 1
ShadowImage: parach-shadow
ShadowSequence: idle
Image: parach
Sequence: idle
OpeningSequence: open
Offset: 0,0,427
^Soldier:
Inherits: ^Infantry
@@ -648,10 +658,15 @@
WaterSequence: water
Parachutable:
KilledOnImpassableTerrain: false
ParachuteSequence: parach
ParachuteOpenSequence: open
ParachuteIdleSequence: idle
Passenger:
CustomSelectionSize:
CustomBounds: 20,20
WithParachute:
UpgradeTypes: parachute
UpgradeMinEnabledLevel: 1
Image: parach
Sequence: idle
OpeningSequence: open
UpgradeManager:
BodyOrientation: