Move InitialFacing to ^Helicopter default
In RA and TD mods.
This commit is contained in:
@@ -13,7 +13,6 @@ TRAN:
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LandWhenIdle: true
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TurnSpeed: 5
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Speed: 150
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InitialFacing: 224
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
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AltitudeVelocity: 0c100
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Health:
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@@ -63,7 +62,6 @@ HELI:
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Queue: Aircraft.Nod
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Description: Helicopter Gunship with Chainguns.\n Strong vs Infantry, Light Vehicles and\n Aircraft\n Weak vs Tanks
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Aircraft:
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InitialFacing: 224
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TurnSpeed: 7
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Speed: 180
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Health:
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@@ -124,7 +122,6 @@ ORCA:
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Queue: Aircraft.GDI
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Description: Helicopter Gunship with AG Missiles.\n Strong vs Buildings, Tanks\n Weak vs Infantry
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Aircraft:
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InitialFacing: 224
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TurnSpeed: 7
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Speed: 186
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Health:
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@@ -316,6 +316,7 @@
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CanHover: True
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TakeOffOnResupply: true
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VTOL: true
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InitialFacing: 224
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HiddenUnderFog:
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Type: GroundPosition
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ActorLostNotification:
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@@ -229,7 +229,6 @@ TRAN:
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Range: 6c0
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Type: GroundPosition
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Aircraft:
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InitialFacing: 224
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TurnSpeed: 5
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Speed: 128
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LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Gems
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@@ -295,7 +294,6 @@ HELI:
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FacingTolerance: 20
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Aircraft:
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LandWhenIdle: false
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InitialFacing: 224
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TurnSpeed: 4
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Speed: 149
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AutoTarget:
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@@ -361,7 +359,6 @@ HIND:
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FacingTolerance: 20
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Aircraft:
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LandWhenIdle: false
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InitialFacing: 224
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TurnSpeed: 4
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Speed: 112
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AutoTarget:
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@@ -585,6 +585,7 @@
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WaitDistanceFromResupplyBase: 4c0
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TakeOffOnResupply: true
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VTOL: true
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InitialFacing: 224
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GpsDot:
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String: Helicopter
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Hovers@CRUISING:
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