Use the existing SpriteLoader cache for tilesets.

This commit is contained in:
Paul Chote
2014-10-05 11:26:34 +13:00
parent 802eaac87b
commit 7207841f8b
11 changed files with 29 additions and 73 deletions

View File

@@ -62,7 +62,6 @@ namespace OpenRA.FileFormats
}
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return true; } }
public readonly int ImageCount;
public R8Reader(Stream stream)

View File

@@ -84,7 +84,6 @@ namespace OpenRA.FileFormats
}
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return false; } }
public ShpD2Reader(Stream s)
{

View File

@@ -60,7 +60,6 @@ namespace OpenRA.FileFormats
}
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return false; } }
public readonly Size Size;
int recurseDepth = 0;

View File

@@ -45,7 +45,6 @@ namespace OpenRA.FileFormats
}
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return false; } }
public ShpTSReader(Stream stream)
{

View File

@@ -17,7 +17,6 @@ namespace OpenRA.FileFormats
public class TmpRAReader : ISpriteSource
{
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return false; } }
public TmpRAReader(Stream s)
{

View File

@@ -36,7 +36,6 @@ namespace OpenRA.FileFormats
public class TmpTDReader : ISpriteSource
{
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return false; } }
public TmpTDReader(Stream s)
{

View File

@@ -50,7 +50,6 @@ namespace OpenRA.FileFormats
public class TmpTSReader : ISpriteSource
{
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return false; } }
public TmpTSReader(Stream s)
{