Use the existing SpriteLoader cache for tilesets.
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@@ -62,7 +62,6 @@ namespace OpenRA.FileFormats
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}
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public bool CacheWhenLoadingTileset { get { return true; } }
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public readonly int ImageCount;
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public R8Reader(Stream stream)
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