Use the existing SpriteLoader cache for tilesets.

This commit is contained in:
Paul Chote
2014-10-05 11:26:34 +13:00
parent 802eaac87b
commit 7207841f8b
11 changed files with 29 additions and 73 deletions

View File

@@ -60,7 +60,6 @@ namespace OpenRA.FileFormats
}
public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
public bool CacheWhenLoadingTileset { get { return false; } }
public readonly Size Size;
int recurseDepth = 0;