Use the existing SpriteLoader cache for tilesets.
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@@ -60,7 +60,6 @@ namespace OpenRA.FileFormats
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}
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public IReadOnlyList<ISpriteFrame> Frames { get; private set; }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public readonly Size Size;
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int recurseDepth = 0;
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