Merge pull request #5280 from WolfGaming/techleveltraits
TechTreeTrait system has been made
This commit is contained in:
1
AUTHORS
1
AUTHORS
@@ -65,6 +65,7 @@ Also thanks to:
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* Raymond Martineau (mart0258)
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* Reaperrr
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* Riderr3
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* Rikhardur Bjarni Einarsson (WolfGaming)
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* Sascha Biedermann (bidifx)
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* Sebastien Kerguen (xanax)
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* Simon Verbeke (Saticmotion)
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@@ -31,6 +31,7 @@ namespace OpenRA
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public bool? AllyBuildRadius;
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public bool? FragileAlliances;
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public int? StartingCash;
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public string TechLevel;
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public bool ConfigurableStartingUnits = true;
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public string[] Difficulties = { };
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@@ -186,6 +186,7 @@ namespace OpenRA.Network
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public bool Fog = true;
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public bool AllyBuildRadius = true;
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public int StartingCash = 5000;
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public String TechLevel = "none";
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public string StartingUnitsClass = "none";
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public bool AllowVersionMismatch;
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public string GameUid;
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@@ -18,7 +18,6 @@ namespace OpenRA.Mods.RA
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public readonly string[] Owner = { };
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public readonly string Queue;
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public readonly bool Hidden = false;
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public readonly int BuildLimit = 0;
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// TODO: UI fluff; doesn't belong here
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@@ -11,6 +11,7 @@
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using System;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Buildings;
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namespace OpenRA.Mods.RA
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{
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@@ -18,10 +19,22 @@ namespace OpenRA.Mods.RA
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Map map)
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{
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var providedPrereqs = map.Rules.Actors.Keys.Concat(
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map.Rules.Actors.SelectMany(a => a.Value.Traits
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.WithInterface<ProvidesCustomPrerequisiteInfo>()
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.Select(p => p.Prerequisite))).ToArray();
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// Buildings provide their actor names as a prerequisite
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var buildingPrereqs = map.Rules.Actors.Where(a => a.Value.Traits.Contains<BuildingInfo>())
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.Select(a => a.Key);
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// ProvidesCustomPrerequisite allows arbitrary prereq definitions
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var customPrereqs = map.Rules.Actors.SelectMany(a => a.Value.Traits
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.WithInterface<ProvidesCustomPrerequisiteInfo>())
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.Select(p => p.Prerequisite);
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// ProvidesTechPrerequisite allows arbitrary prereq definitions
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// (but only one group at a time during gameplay)
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var techPrereqs = map.Rules.Actors.SelectMany(a => a.Value.Traits
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.WithInterface<ProvidesTechPrerequisiteInfo>())
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.SelectMany(p => p.Prerequisites);
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var providedPrereqs = buildingPrereqs.Concat(customPrereqs).Concat(techPrereqs);
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// TODO: this check is case insensitive while the real check in-game is not
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foreach (var i in map.Rules.Actors)
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@@ -29,9 +42,9 @@ namespace OpenRA.Mods.RA
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var bi = i.Value.Traits.GetOrDefault<BuildableInfo>();
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if (bi != null)
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foreach (var prereq in bi.Prerequisites)
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if (!providedPrereqs.Contains(prereq.Replace("!", "")))
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if (!providedPrereqs.Contains(prereq.Replace("!", "").Replace("~", "")))
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emitError("Buildable actor {0} has prereq {1} not provided by anything.".F(i.Key, prereq));
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}
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}
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}
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}
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}
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@@ -300,6 +300,7 @@
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<Compile Include="Player\ClassicProductionQueue.cs" />
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<Compile Include="Player\PlaceBuilding.cs" />
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<Compile Include="Player\ProductionQueue.cs" />
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<Compile Include="Player\ProvidesTechPrerequisite.cs" />
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<Compile Include="PortableChrono.cs" />
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<Compile Include="World\RadarPings.cs" />
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<Compile Include="Player\TechTree.cs" />
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@@ -123,11 +123,12 @@ namespace OpenRA.Mods.RA
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foreach (var a in AllBuildables(Info.Type))
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{
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var bi = a.Traits.Get<BuildableInfo>();
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// Can our race build this by satisfying normal prereqs?
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// Can our race build this by satisfying normal prerequisites?
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var buildable = bi.Owner.Contains(Race.Race);
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tech.Add(a, new ProductionState { Visible = buildable && !bi.Hidden });
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// Checks if Prerequisites want to hide the Actor from buildQueue if they are false
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tech.Add(a, new ProductionState { Visible = buildable });
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if (buildable)
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ttc.Add(a.Name, bi, this);
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ttc.Add(a.Name, bi.Prerequisites, bi.BuildLimit, this);
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}
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return tech;
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@@ -161,6 +162,16 @@ namespace OpenRA.Mods.RA
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ps.Buildable = false;
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}
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public void PrerequisitesItemHidden(string key)
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{
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Produceable[self.World.Map.Rules.Actors[key]].Visible = false;
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}
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public void PrerequisitesItemVisable(string key)
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{
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Produceable[self.World.Map.Rules.Actors[key]].Visible = true;
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}
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public ProductionItem CurrentItem()
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{
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return Queue.ElementAtOrDefault(0);
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51
OpenRA.Mods.RA/Player/ProvidesTechPrerequisite.cs
Normal file
51
OpenRA.Mods.RA/Player/ProvidesTechPrerequisite.cs
Normal file
@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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using OpenRA.FileSystem;
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namespace OpenRA.Mods.RA
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{
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public class ProvidesTechPrerequisiteInfo : ITraitInfo
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{
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public readonly string Name;
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public readonly string[] Prerequisites = {};
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public object Create(ActorInitializer init) { return new ProvidesTechPrerequisite(this, init); }
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}
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public class ProvidesTechPrerequisite : ITechTreePrerequisite
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{
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ProvidesTechPrerequisiteInfo info;
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bool enabled;
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static readonly string[] NoPrerequisites = new string[0];
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public string Name { get { return info.Name; } }
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public IEnumerable<string> ProvidesPrerequisites
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{
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get
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{
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return enabled ? info.Prerequisites : NoPrerequisites;
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}
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}
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public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
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{
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this.info = info;
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this.enabled = info.Name == init.world.LobbyInfo.GlobalSettings.TechLevel;
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}
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}
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}
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@@ -41,14 +41,14 @@ namespace OpenRA.Mods.RA
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public void Update()
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{
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var buildables = GatherBuildables(player);
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var ownedPrerequisites = GatherOwnedPrerequisites(player);
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foreach (var w in watchers)
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w.Update(buildables);
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w.Update(ownedPrerequisites);
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}
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public void Add(string key, BuildableInfo info, ITechTreeElement tte)
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public void Add(string key, string[] prerequisites, int limit, ITechTreeElement tte)
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{
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watchers.Add(new Watcher(key, info, tte));
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watchers.Add(new Watcher(key, prerequisites, limit, tte));
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}
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public void Remove(string key)
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@@ -56,17 +56,17 @@ namespace OpenRA.Mods.RA
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watchers.RemoveAll(x => x.Key == key);
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}
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static Cache<string, List<Actor>> GatherBuildables(Player player)
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static Cache<string, List<Actor>> GatherOwnedPrerequisites(Player player)
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{
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var ret = new Cache<string, List<Actor>>(x => new List<Actor>());
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if (player == null)
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return ret;
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// Add buildables that provide prerequisites
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var prereqs = player.World.ActorsWithTrait<ITechTreePrerequisite>()
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// Add all actors that provide prerequisites
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var prerequisites = player.World.ActorsWithTrait<ITechTreePrerequisite>()
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.Where(a => a.Actor.Owner == player && !a.Actor.IsDead() && a.Actor.IsInWorld);
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foreach (var b in prereqs)
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foreach (var b in prerequisites)
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{
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foreach (var p in b.Trait.ProvidesPrerequisites)
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{
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@@ -91,30 +91,54 @@ namespace OpenRA.Mods.RA
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{
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public readonly string Key;
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// strings may be either actor type, or "alternate name" key
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// Strings may be either actor type, or "alternate name" key
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readonly string[] prerequisites;
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readonly ITechTreeElement watcher;
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bool hasPrerequisites;
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int buildLimit;
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int limit;
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bool hidden;
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bool initialized = false;
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public Watcher(string key, BuildableInfo info, ITechTreeElement watcher)
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public Watcher(string key, string[] prerequisites, int limit, ITechTreeElement watcher)
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{
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this.Key = key;
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this.prerequisites = info.Prerequisites;
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this.prerequisites = prerequisites;
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this.watcher = watcher;
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this.hasPrerequisites = false;
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this.buildLimit = info.BuildLimit;
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this.limit = limit;
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this.hidden = false;
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}
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bool HasPrerequisites(Cache<string, List<Actor>> buildables)
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bool HasPrerequisites(Cache<string, List<Actor>> ownedPrerequisites)
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{
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return prerequisites.All(p => !(p.StartsWith("!") ^ !buildables.Keys.Contains(p.Replace("!", ""))));
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return prerequisites.All(p => !(p.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.Keys.Contains(p.Replace("!", "").Replace("~", ""))));
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}
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public void Update(Cache<string, List<Actor>> buildables)
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bool IsHidden(Cache<string, List<Actor>> ownedPrerequisites)
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{
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var hasReachedBuildLimit = buildLimit > 0 && buildables.Keys.Contains(Key) && buildables[Key].Count >= buildLimit;
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var nowHasPrerequisites = HasPrerequisites(buildables) && !hasReachedBuildLimit;
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return prerequisites.Any(prereq => prereq.StartsWith("~") && (prereq.Replace("~", "").StartsWith("!") ^ !ownedPrerequisites.Keys.Contains(prereq.Replace("~", "").Replace("!", ""))));
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}
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public void Update(Cache<string, List<Actor>> ownedPrerequisites)
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{
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var hasReachedLimit = limit > 0 && ownedPrerequisites.Keys.Contains(Key) && ownedPrerequisites[Key].Count >= limit;
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// The '!' annotation inverts prerequisites: "I'm buildable if this prerequisite *isn't* met"
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var nowHasPrerequisites = HasPrerequisites(ownedPrerequisites) && !hasReachedLimit;
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var nowHidden = IsHidden(ownedPrerequisites);
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if (initialized == false)
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{
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initialized = true;
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hasPrerequisites = !nowHasPrerequisites;
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hidden = !nowHidden;
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}
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// Hide the item from the UI if a prereq annotated with '~' is not met.
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if (nowHidden && !hidden)
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watcher.PrerequisitesItemHidden(Key);
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if (!nowHidden && hidden)
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watcher.PrerequisitesItemVisable(Key);
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if (nowHasPrerequisites && !hasPrerequisites)
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watcher.PrerequisitesAvailable(Key);
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@@ -122,6 +146,7 @@ namespace OpenRA.Mods.RA
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if (!nowHasPrerequisites && hasPrerequisites)
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watcher.PrerequisitesUnavailable(Key);
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hidden = nowHidden;
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hasPrerequisites = nowHasPrerequisites;
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}
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}
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@@ -551,6 +551,25 @@ namespace OpenRA.Mods.RA.Server
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server.LobbyInfo.GlobalSettings.StartingCash = Exts.ParseIntegerInvariant(s);
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server.SyncLobbyGlobalSettings();
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return true;
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}},
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{ "techlevel",
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s =>
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{
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if (!client.IsAdmin)
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{
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server.SendOrderTo(conn, "Message", "Only the host can set that option");
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return true;
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}
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if (server.Map.Options.TechLevel != null)
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{
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server.SendOrderTo(conn, "Message", "Map has disabled Tech configuration");
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return true;
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}
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server.LobbyInfo.GlobalSettings.TechLevel = s;
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server.SyncLobbyInfo();
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return true;
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}},
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{ "kick",
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@@ -32,6 +32,8 @@ namespace OpenRA.Mods.RA
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{
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void PrerequisitesAvailable(string key);
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void PrerequisitesUnavailable(string key);
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void PrerequisitesItemHidden(string key);
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void PrerequisitesItemVisable(string key);
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}
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public interface ITechTreePrerequisite
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@@ -500,7 +500,7 @@ namespace OpenRA.Mods.RA.Widgets
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var prereqs = buildable.Prerequisites.Select(s => Description(world.Map.Rules, s));
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if (prereqs.Any())
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{
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Game.Renderer.Fonts["Regular"].DrawText(RequiresText.F(prereqs.JoinWith(", ")), p.ToInt2(), Color.White);
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Game.Renderer.Fonts["Regular"].DrawText(RequiresText.F(prereqs.Where(s => !s.StartsWith("~")).JoinWith(", ")), p.ToInt2(), Color.White);
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p += new int2(0, 8);
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}
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@@ -429,6 +429,34 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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};
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}
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var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
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if (techLevel != null)
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{
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var techTraits = modRules.Actors["player"].Traits.WithInterface<ProvidesTechPrerequisiteInfo>().ToArray();
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techLevel.IsVisible = () => techTraits.Length > 0;
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optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC").IsVisible = () => techTraits.Length > 0;
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techLevel.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.TechLevel != null || configurationDisabled() || techTraits.Length <= 1;
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techLevel.GetText = () => Map.Status != MapStatus.Available || Map.Map.Options.TechLevel != null ? "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
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techLevel.OnMouseDown = _ =>
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{
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var options = techTraits.Select(c => new DropDownOption
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{
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Title = "{0}".F(c.Name),
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IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
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OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
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});
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Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
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{
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var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
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return item;
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};
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techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
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};
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}
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var enableShroud = optionsBin.GetOrNull<CheckboxWidget>("SHROUD_CHECKBOX");
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if (enableShroud != null)
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{
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@@ -181,6 +181,19 @@ Background@LOBBY_OPTIONS_BIN:
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Width: 140
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Height: 25
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Font: Regular
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DropDownButton@TECHLEVEL_DROPDOWNBUTTON:
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X: 85
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Y: 112
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Width: 120
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Height: 25
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Font: Regular
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Text: 10
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Label@TECHLEVEL_DESC:
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Y: 112
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Width: 80
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Height: 25
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Text: Tech Level:
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Align: Right
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Background@FORCE_START_DIALOG:
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X: 15
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@@ -179,6 +179,19 @@ Background@LOBBY_OPTIONS_BIN:
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Width: 140
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Height: 25
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Font: Regular
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DropDownButton@TECHLEVEL_DROPDOWNBUTTON:
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X: 85
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Y: 127
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Width: 130
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Height: 25
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Font: Regular
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Text: 10
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Label@TECHLEVEL_DESC:
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Y: 127
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Width: 80
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Height: 25
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Text: Tech Level:
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Align: Right
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Background@FORCE_START_DIALOG:
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X: 20
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