Added Polygon IHitShape
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128
OpenRA.Mods.Common/HitShapes/Polygon.cs
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128
OpenRA.Mods.Common/HitShapes/Polygon.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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namespace OpenRA.Mods.Common.HitShapes
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{
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public class PolygonShape : IHitShape
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{
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public WDist OuterRadius { get; private set; }
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[FieldLoader.Require]
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public readonly int2[] Points;
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[Desc("Defines the top offset relative to the actor's target point.")]
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public readonly int VerticalTopOffset = 0;
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[Desc("Defines the bottom offset relative to the actor's target point.")]
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public readonly int VerticalBottomOffset = 0;
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[Desc("Rotates shape by an angle relative to actor facing. Mostly required for buildings on isometric terrain.",
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"Mobile actors do NOT need this!")]
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public readonly WAngle LocalYaw = WAngle.Zero;
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WVec[] combatOverlayVertsTop;
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WVec[] combatOverlayVertsBottom;
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int[] squares;
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public PolygonShape() { }
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public PolygonShape(int2[] points) { Points = points; }
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public void Initialize()
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{
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if (VerticalTopOffset < VerticalBottomOffset)
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throw new YamlException("VerticalTopOffset must be equal to or higher than VerticalBottomOffset.");
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OuterRadius = new WDist(Points.Max(x => x.Length));
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combatOverlayVertsTop = Points.Select(p => new WVec(p.X, p.Y, VerticalTopOffset)).ToArray();
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combatOverlayVertsBottom = Points.Select(p => new WVec(p.X, p.Y, VerticalBottomOffset)).ToArray();
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squares = new int[Points.Length];
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squares[0] = (Points[0] - Points[Points.Length - 1]).LengthSquared;
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for (var i = 1; i < Points.Length; i++)
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squares[i] = (Points[i] - Points[i - 1]).LengthSquared;
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}
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static int DistanceSquaredFromLineSegment(int2 c, int2 a, int2 b, int ab2)
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{
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var ac = c - a;
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var ac2 = ac.LengthSquared;
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var bc2 = (c - b).LengthSquared;
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// c is closest to point a
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if (ac2 + ab2 <= bc2)
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return ac2;
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// c is closest to point b
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if (bc2 + ab2 <= ac2)
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return bc2;
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// c is closest to its unknown orthogonal projection (p) onto the line spanned by b with a as the origin
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// Cast to a long for the calculations to avoid overflows
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var ab = b - a;
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var ap2 = ac.X * ab.X + ac.Y * ab.Y;
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var ap = new int2((int)((long)ab.X * ap2 / ab2), (int)((long)ab.Y * ap2 / ab2));
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// Length of vector pc squared.
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return (ac - ap).LengthSquared;
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}
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public WDist DistanceFromEdge(WVec v)
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{
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var p = new int2(v.X, v.Y);
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var z = Math.Abs(v.Z);
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if (Points.PolygonContains(p))
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return new WDist(z);
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var min2 = DistanceSquaredFromLineSegment(p, Points[Points.Length - 1], Points[0], squares[0]);
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for (var i = 1; i < Points.Length; i++)
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{
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var d2 = DistanceSquaredFromLineSegment(p, Points[i - 1], Points[i], squares[i]);
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if (d2 < min2)
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min2 = d2;
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}
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return new WDist(Exts.ISqrt(min2 + z * z));
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}
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public WDist DistanceFromEdge(WPos pos, Actor actor)
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{
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var actorPos = actor.CenterPosition;
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var orientation = actor.Orientation + WRot.FromYaw(LocalYaw);
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if (pos.Z > actorPos.Z + VerticalTopOffset)
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return DistanceFromEdge((pos - (actorPos + new WVec(0, 0, VerticalTopOffset))).Rotate(-orientation));
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if (pos.Z < actorPos.Z + VerticalBottomOffset)
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return DistanceFromEdge((pos - (actorPos + new WVec(0, 0, VerticalBottomOffset))).Rotate(-orientation));
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return DistanceFromEdge((pos - new WPos(actorPos.X, actorPos.Y, pos.Z)).Rotate(-orientation));
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}
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public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
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{
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var actorPos = actor.CenterPosition;
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var orientation = actor.Orientation + WRot.FromYaw(LocalYaw);
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var vertsTop = combatOverlayVertsTop.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation)));
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var vertsBottom = combatOverlayVertsBottom.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation)));
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wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow);
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wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow);
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RangeCircleRenderable.DrawRangeCircle(wr, actorPos, OuterRadius, 1, Color.LimeGreen, 0, Color.LimeGreen);
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}
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}
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}
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@@ -173,6 +173,7 @@
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<Compile Include="HitShapes\Rectangle.cs" />
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<Compile Include="HitShapes\Capsule.cs" />
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<Compile Include="HitShapes\Circle.cs" />
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<Compile Include="HitShapes\Polygon.cs" />
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<Compile Include="Lint\CheckAngle.cs" />
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<Compile Include="Lint\CheckSequences.cs" />
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<Compile Include="Lint\CheckPalettes.cs" />
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@@ -92,5 +92,155 @@ namespace OpenRA.Test
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Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
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Is.EqualTo(877));
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}
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[TestCase(TestName = "PolygonShape report accurate distance")]
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public void Polygon()
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{
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// Rectangle like above,
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// Note: The calculations don't match for all, but do have a tolerance of 1.
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shape = new PolygonShape(new int2[] { new int2(-123, -456), new int2(100, -456), new int2(100, 100), new int2(-123, 100) });
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shape.Initialize();
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Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-100, 50, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(0, 200, 0)).Length,
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Is.EqualTo(100));
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Assert.That(shape.DistanceFromEdge(new WVec(123, 0, 0)).Length,
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Is.EqualTo(23));
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Assert.That(shape.DistanceFromEdge(new WVec(-100, -400, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
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Is.EqualTo(877));
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// Rectangle like above but reverse order
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// Note: The calculations don't match for all, but do have a tolerance of 1.
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shape = new PolygonShape(new int2[] { new int2(-123, 100), new int2(100, 100), new int2(100, -456), new int2(-123, -456) });
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shape.Initialize();
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Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-100, 50, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(0, 200, 0)).Length,
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Is.EqualTo(100));
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Assert.That(shape.DistanceFromEdge(new WVec(123, 0, 0)).Length,
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Is.EqualTo(23));
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Assert.That(shape.DistanceFromEdge(new WVec(-100, -400, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
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Is.EqualTo(877));
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// Right triangle taken from above by removing a point
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shape = new PolygonShape(new int2[] { new int2(-123, -456), new int2(100, -456), new int2(100, 100) });
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shape.Initialize();
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Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
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Is.EqualTo(50));
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Assert.That(shape.DistanceFromEdge(new WVec(99, 10, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(100, 10, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-100, 50, 0)).Length,
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Is.EqualTo(167));
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Assert.That(shape.DistanceFromEdge(new WVec(0, 200, 0)).Length,
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Is.EqualTo(141));
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Assert.That(shape.DistanceFromEdge(new WVec(123, 0, 0)).Length,
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Is.EqualTo(23));
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Assert.That(shape.DistanceFromEdge(new WVec(-100, -400, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
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Is.EqualTo(878));
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// Right triangle taken from above but reverse order
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shape = new PolygonShape(new int2[] { new int2(100, 100), new int2(100, -456), new int2(-123, -456) });
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shape.Initialize();
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Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
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Is.EqualTo(49)); // Differs from above by integer rounding.
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Assert.That(shape.DistanceFromEdge(new WVec(99, 10, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(100, 10, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-100, 50, 0)).Length,
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Is.EqualTo(167));
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Assert.That(shape.DistanceFromEdge(new WVec(0, 200, 0)).Length,
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Is.EqualTo(141));
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Assert.That(shape.DistanceFromEdge(new WVec(123, 0, 0)).Length,
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Is.EqualTo(23));
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Assert.That(shape.DistanceFromEdge(new WVec(-100, -400, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
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Is.EqualTo(878));
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// Plus shaped dodecagon
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shape = new PolygonShape(new int2[] {
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new int2(-511, -1535), new int2(511, -1535), new int2(511, -511), new int2(1535, -511),
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new int2(1535, 511), new int2(511, 511), new int2(511, 1535), new int2(-511, 1535),
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new int2(-511, 511), new int2(-1535, 511), new int2(-1535, -511), new int2(-511, -511)
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});
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shape.Initialize();
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Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-511, -1535, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-512, -1536, 0)).Length,
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Is.EqualTo(1));
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Assert.That(shape.DistanceFromEdge(new WVec(0, -1535, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(0, 1535, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-1535, 0, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(1535, 0, 0)).Length,
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Is.EqualTo(0));
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Assert.That(shape.DistanceFromEdge(new WVec(-1535, -1535, 0)).Length,
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Is.EqualTo(1024));
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Assert.That(shape.DistanceFromEdge(new WVec(1535, -1535, 0)).Length,
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Is.EqualTo(1024));
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Assert.That(shape.DistanceFromEdge(new WVec(-1535, 1535, 0)).Length,
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Is.EqualTo(1024));
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Assert.That(shape.DistanceFromEdge(new WVec(1535, 1535, 0)).Length,
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Is.EqualTo(1024));
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Assert.That(shape.DistanceFromEdge(new WVec(-500, -1635, 0)).Length,
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Is.EqualTo(100));
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}
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}
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}
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