Added Polygon IHitShape

This commit is contained in:
atlimit8
2017-06-09 05:02:00 -05:00
committed by reaperrr
parent 56e7b1edc2
commit 7283f9804e
3 changed files with 279 additions and 0 deletions

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@@ -0,0 +1,128 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Drawing;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Common.HitShapes
{
public class PolygonShape : IHitShape
{
public WDist OuterRadius { get; private set; }
[FieldLoader.Require]
public readonly int2[] Points;
[Desc("Defines the top offset relative to the actor's target point.")]
public readonly int VerticalTopOffset = 0;
[Desc("Defines the bottom offset relative to the actor's target point.")]
public readonly int VerticalBottomOffset = 0;
[Desc("Rotates shape by an angle relative to actor facing. Mostly required for buildings on isometric terrain.",
"Mobile actors do NOT need this!")]
public readonly WAngle LocalYaw = WAngle.Zero;
WVec[] combatOverlayVertsTop;
WVec[] combatOverlayVertsBottom;
int[] squares;
public PolygonShape() { }
public PolygonShape(int2[] points) { Points = points; }
public void Initialize()
{
if (VerticalTopOffset < VerticalBottomOffset)
throw new YamlException("VerticalTopOffset must be equal to or higher than VerticalBottomOffset.");
OuterRadius = new WDist(Points.Max(x => x.Length));
combatOverlayVertsTop = Points.Select(p => new WVec(p.X, p.Y, VerticalTopOffset)).ToArray();
combatOverlayVertsBottom = Points.Select(p => new WVec(p.X, p.Y, VerticalBottomOffset)).ToArray();
squares = new int[Points.Length];
squares[0] = (Points[0] - Points[Points.Length - 1]).LengthSquared;
for (var i = 1; i < Points.Length; i++)
squares[i] = (Points[i] - Points[i - 1]).LengthSquared;
}
static int DistanceSquaredFromLineSegment(int2 c, int2 a, int2 b, int ab2)
{
var ac = c - a;
var ac2 = ac.LengthSquared;
var bc2 = (c - b).LengthSquared;
// c is closest to point a
if (ac2 + ab2 <= bc2)
return ac2;
// c is closest to point b
if (bc2 + ab2 <= ac2)
return bc2;
// c is closest to its unknown orthogonal projection (p) onto the line spanned by b with a as the origin
// Cast to a long for the calculations to avoid overflows
var ab = b - a;
var ap2 = ac.X * ab.X + ac.Y * ab.Y;
var ap = new int2((int)((long)ab.X * ap2 / ab2), (int)((long)ab.Y * ap2 / ab2));
// Length of vector pc squared.
return (ac - ap).LengthSquared;
}
public WDist DistanceFromEdge(WVec v)
{
var p = new int2(v.X, v.Y);
var z = Math.Abs(v.Z);
if (Points.PolygonContains(p))
return new WDist(z);
var min2 = DistanceSquaredFromLineSegment(p, Points[Points.Length - 1], Points[0], squares[0]);
for (var i = 1; i < Points.Length; i++)
{
var d2 = DistanceSquaredFromLineSegment(p, Points[i - 1], Points[i], squares[i]);
if (d2 < min2)
min2 = d2;
}
return new WDist(Exts.ISqrt(min2 + z * z));
}
public WDist DistanceFromEdge(WPos pos, Actor actor)
{
var actorPos = actor.CenterPosition;
var orientation = actor.Orientation + WRot.FromYaw(LocalYaw);
if (pos.Z > actorPos.Z + VerticalTopOffset)
return DistanceFromEdge((pos - (actorPos + new WVec(0, 0, VerticalTopOffset))).Rotate(-orientation));
if (pos.Z < actorPos.Z + VerticalBottomOffset)
return DistanceFromEdge((pos - (actorPos + new WVec(0, 0, VerticalBottomOffset))).Rotate(-orientation));
return DistanceFromEdge((pos - new WPos(actorPos.X, actorPos.Y, pos.Z)).Rotate(-orientation));
}
public void DrawCombatOverlay(WorldRenderer wr, RgbaColorRenderer wcr, Actor actor)
{
var actorPos = actor.CenterPosition;
var orientation = actor.Orientation + WRot.FromYaw(LocalYaw);
var vertsTop = combatOverlayVertsTop.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation)));
var vertsBottom = combatOverlayVertsBottom.Select(v => wr.Screen3DPosition(actorPos + v.Rotate(orientation)));
wcr.DrawPolygon(vertsTop.ToArray(), 1, Color.Yellow);
wcr.DrawPolygon(vertsBottom.ToArray(), 1, Color.Yellow);
RangeCircleRenderable.DrawRangeCircle(wr, actorPos, OuterRadius, 1, Color.LimeGreen, 0, Color.LimeGreen);
}
}
}

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@@ -173,6 +173,7 @@
<Compile Include="HitShapes\Rectangle.cs" />
<Compile Include="HitShapes\Capsule.cs" />
<Compile Include="HitShapes\Circle.cs" />
<Compile Include="HitShapes\Polygon.cs" />
<Compile Include="Lint\CheckAngle.cs" />
<Compile Include="Lint\CheckSequences.cs" />
<Compile Include="Lint\CheckPalettes.cs" />

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@@ -92,5 +92,155 @@ namespace OpenRA.Test
Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
Is.EqualTo(877));
}
[TestCase(TestName = "PolygonShape report accurate distance")]
public void Polygon()
{
// Rectangle like above,
// Note: The calculations don't match for all, but do have a tolerance of 1.
shape = new PolygonShape(new int2[] { new int2(-123, -456), new int2(100, -456), new int2(100, 100), new int2(-123, 100) });
shape.Initialize();
Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-100, 50, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(0, 200, 0)).Length,
Is.EqualTo(100));
Assert.That(shape.DistanceFromEdge(new WVec(123, 0, 0)).Length,
Is.EqualTo(23));
Assert.That(shape.DistanceFromEdge(new WVec(-100, -400, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
Is.EqualTo(877));
// Rectangle like above but reverse order
// Note: The calculations don't match for all, but do have a tolerance of 1.
shape = new PolygonShape(new int2[] { new int2(-123, 100), new int2(100, 100), new int2(100, -456), new int2(-123, -456) });
shape.Initialize();
Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-100, 50, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(0, 200, 0)).Length,
Is.EqualTo(100));
Assert.That(shape.DistanceFromEdge(new WVec(123, 0, 0)).Length,
Is.EqualTo(23));
Assert.That(shape.DistanceFromEdge(new WVec(-100, -400, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
Is.EqualTo(877));
// Right triangle taken from above by removing a point
shape = new PolygonShape(new int2[] { new int2(-123, -456), new int2(100, -456), new int2(100, 100) });
shape.Initialize();
Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
Is.EqualTo(50));
Assert.That(shape.DistanceFromEdge(new WVec(99, 10, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(100, 10, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-100, 50, 0)).Length,
Is.EqualTo(167));
Assert.That(shape.DistanceFromEdge(new WVec(0, 200, 0)).Length,
Is.EqualTo(141));
Assert.That(shape.DistanceFromEdge(new WVec(123, 0, 0)).Length,
Is.EqualTo(23));
Assert.That(shape.DistanceFromEdge(new WVec(-100, -400, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
Is.EqualTo(878));
// Right triangle taken from above but reverse order
shape = new PolygonShape(new int2[] { new int2(100, 100), new int2(100, -456), new int2(-123, -456) });
shape.Initialize();
Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
Is.EqualTo(49)); // Differs from above by integer rounding.
Assert.That(shape.DistanceFromEdge(new WVec(99, 10, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(100, 10, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-100, 50, 0)).Length,
Is.EqualTo(167));
Assert.That(shape.DistanceFromEdge(new WVec(0, 200, 0)).Length,
Is.EqualTo(141));
Assert.That(shape.DistanceFromEdge(new WVec(123, 0, 0)).Length,
Is.EqualTo(23));
Assert.That(shape.DistanceFromEdge(new WVec(-100, -400, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-1000, -400, 0)).Length,
Is.EqualTo(878));
// Plus shaped dodecagon
shape = new PolygonShape(new int2[] {
new int2(-511, -1535), new int2(511, -1535), new int2(511, -511), new int2(1535, -511),
new int2(1535, 511), new int2(511, 511), new int2(511, 1535), new int2(-511, 1535),
new int2(-511, 511), new int2(-1535, 511), new int2(-1535, -511), new int2(-511, -511)
});
shape.Initialize();
Assert.That(shape.DistanceFromEdge(new WVec(10, 10, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-511, -1535, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-512, -1536, 0)).Length,
Is.EqualTo(1));
Assert.That(shape.DistanceFromEdge(new WVec(0, -1535, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(0, 1535, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-1535, 0, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(1535, 0, 0)).Length,
Is.EqualTo(0));
Assert.That(shape.DistanceFromEdge(new WVec(-1535, -1535, 0)).Length,
Is.EqualTo(1024));
Assert.That(shape.DistanceFromEdge(new WVec(1535, -1535, 0)).Length,
Is.EqualTo(1024));
Assert.That(shape.DistanceFromEdge(new WVec(-1535, 1535, 0)).Length,
Is.EqualTo(1024));
Assert.That(shape.DistanceFromEdge(new WVec(1535, 1535, 0)).Length,
Is.EqualTo(1024));
Assert.That(shape.DistanceFromEdge(new WVec(-500, -1635, 0)).Length,
Is.EqualTo(100));
}
}
}